Unity Products:Amplify Shader Editor/Camera To World Matrix: Difference between revisions
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Latest revision as of 00:06, 2 December 2023
Camera To World Matrix Node
The Camera To World Matrix node returns something in the likes of the inverse view matrix which can be used to transform a position or direction from View to World space.
This is in the likes as for rendering, view space's forward is -z and camera matrices matches the script component's matrices(+z forward).
NOTE 1: We advise using either the Transform Position or Transform Direction as they are easier to use and you wont need to do an explicit multiplication between matrix and position/direction value.
NOTE 2: This matrix for the time this documentation was created returned identity as it internally makes use of unity_CameraToWorld variable which isn't used by Unity's main rendering systems, only for post processing. For the current Inverse view Matrix you can use this, node.
Output Port | Description | Type |
---|---|---|
Out | Returns current inverse camera to world matrix value. | Matrix4x4 |