Unity Products:Amplify Shader Editor/Common Transform Matrices: Difference between revisions

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Latest revision as of 00:06, 2 December 2023

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Common Transform Matrices Node

The Common Transform Matrices node outputs the selected matrix on its Matrix option.
NOTE: We advise using either the Transform Position or Transform Direction as they are easier to use and you wont need to do an explicit multiplication between matrix and position/direction value.

Node Parameter Description Default Value
Matrix Selects which matrix to output.
  • Model View Projection: Current model view projection matrix
  • Model View: Current model view matrix
  • View: Current view matrix
  • Projection: Current projection matrix
  • View Projection: Current view projection matrix
  • Transpose Model View: Transpose of the current model view matrix
  • Inverse Transpose Model View: Inverse transpose of the current model view matrix
  • Object to World: Current model matrix
  • World to Object: Inverse of the current model matrix
Model View Projection


Output Port Description Type
Out Selected common transform matrix. Matrix4x4

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