Unity Products:Amplify Shader Editor/Inverse View Projection Matrix
Inverse View Projection Matrix Node
The Inverse View Projection Matrix node returns the inverse view projection matrix which can be used to transform a position or direction from Clip to World space.
NOTE 1: This node is only available on URP/HDRP shader types as only there this matrix is made available over its libraries.
NOTE 2: We advise using either the Transform Position or Transform Direction as they are easier to use and you wont need to do an explicit multiplication between matrix and position/direction value.
Output Port | Description | Type |
---|---|---|
Out | Returns current inverse view projection matrix value. | Matrix4x4 |