Unity Products:Amplify Shader Editor/Substance Sample
Substance Sample Node
The Substance Sample node gives access to available outputs from a selected Substance. It must have the Generate all outputs option toggled on for this node to be able to show all outputs.
Values generated by each output port are already a color result from texture fetching the corresponding Substance output.
Note: This node preview dynamically changes its contents to show only the outputs that are currently being used by other nodes.
Nodes used: Substance Sample
|Node Parameter||Description||Default Value|
|Substance||Substance to be used by the node.||None|
|UV Set|| The UV channel used, also knows as UV Index in some applications. Set 2 is usually used for Lightmap UV coordinates.
|Auto-Normal||If toggled on, automatically detects which outputs are normal maps and correctly unpacks their values.||true|
|UV||External UV Coordinates to be used when texture fetching each output.||Vector2|
|Substance Outputs||All available Substance Outputs will be converted to Output ports of type Color or Vector3 depending if they are regular textures or normal maps.||Color/Vector3|