Unity Products:Amplify Shader Editor/Switch by Pipeline

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Switch by Pipeline Node

The Switch by Pipeline allows having different behaviors/sub-graphs inside a shader function according to the current pipeline used over the main shader.

NOTE: The shader still needs to be saved on the desired platform in order to generate the required code; just using this node will not automatically make your shader compatible with multiple renderers.

Input Port Description Type
Surface Active when using shader is set up to a surface shader type over Built-in rendering pipeline. Float [1]
Default RP Active when using shader is set up to a template shader type over Built-in rendering pipeline. Float [1]
Lightweight Active when shader is set up to use Lightweight/URP rendering pipeline. Float [1]
HD Active when shader is set up to use HD rendering pipeline. Float [1]

  1. ^ Port automatically adapts to all connection types.

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