Unity Products:Amplify Shader Editor/World To Camera Matrix
World To Camera Matrix Node
The World To Camera Matrix node returns something in the likes of the view matrix which can be used to transform a position or direction from World to View/Camera space.
This is in the likes as for rendering, view space's forward is -z and camera matrices matches the script component's matrices(+z forward).
NOTE 1: We advise using either the Transform Position or Transform Direction as they are easier to use and you wont need to do an explicit multiplication between matrix and position/direction value.
Output Port | Description | Type |
---|---|---|
Out | Returns current world to camera matrix value. | Matrix4x4 |