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  • ...dicular to the surface. Effectively decreasing or increasing how bumpy the surface looks. Only available if [[#paramunpack|Unpack Normal Map]] is checked and ...ndered Data:''' Indicates that a property will be coming from per-renderer data in the form of a [https://docs.unity3d.com/ScriptReference/MaterialProperty ...
    15 KB (2,319 words) - 00:06, 2 December 2023
  • ===== Accessing Depth Data on Post-Processing stack ===== ===== Accessing depth data on unlit scene ===== ...
    21 KB (3,242 words) - 00:06, 2 December 2023
  • [[Category:Nodes]][[Category:Surface Data]] ...
    4 KB (600 words) - 00:06, 2 December 2023
  • ...be serializable in order to Unity hot code reload to work correctly and no data in your node is lost. ...thods need only to be overridden if your node needs to read/write internal data into the shader ...
    30 KB (4,324 words) - 00:06, 2 December 2023
  • Creating an ASE shader using templates is as easy as creating a regular surface one. ...eate > Amplify Shader''' and from that menu a list with the default ASE '''Surface Shader''' is shown followed with all the available templates. ...
    38 KB (6,028 words) - 00:06, 2 December 2023
  • ...r shaders. These old shaders are commonly referred to as Built-in, Legacy, Surface Shaders, or Standard in some cases, they do not work with any of the new Sc ...n the Project tab or via the Menu under Assets > Create > Shader > Amplify Surface Shader. ...
    51 KB (8,089 words) - 00:06, 2 December 2023
  • ...Fixed incorrect local variable generation on multiple nodes over Standard Surface's Vertex ports<br> * Fixed VR stereo issue in Standard Surface custom shadow caster ...
    152 KB (22,096 words) - 00:06, 2 December 2023
  • Each one of these pre-baked solutions render surface component maps in order to support realtime lighting. This comes with suppo ...the impostor data so if you have multiple impostor of the same object this data will be shared among them. This asset is created automatically for you with ...
    21 KB (3,332 words) - 00:05, 2 December 2023
  • ::*Water surface '''Plane''' - this is the plane where the water surface will be rendered. This plane should have its Collision turned off and a Two ...on the Actor Transform input box. Say that you add the Bar to your ground surface and now you want to increase its height, you simply need to add "+255" into ...
    39 KB (5,724 words) - 00:06, 2 December 2023
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