Unity Products:Amplify Shader Editor/User Shaders: Difference between revisions

From Amplify Creations Wiki
Jump to navigation Jump to search
ampwiki>Amplify Borba
No edit summary
 
m (1 revision imported)
 
(No difference)

Latest revision as of 00:06, 2 December 2023

Product Page - Included Shaders - Manual - Shader Functions - Tutorials - API - Shader Templates - Nodes - Community Nodes

Command Buffer based Refraction shaders

Originally developed by Matthias aka Doppelkeks

Project Source - Git Repo

Adjustable, blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool to create glass like materials. Works without Amplify Shader Editor. Inspired by an Unity blog entry.

"To create cool looking glass materials it's nice to have refraction on the surfaces. In recent games, glass materials sometimes also feature a dynamic blurred refraction on their surface.

See the new DOOM for example:"

R53hdoB.jpg