Unity Products:Amplify Shader Editor/User Shaders

From Amplify Creations Wiki
Revision as of 11:19, 2 October 2017 by ampwiki>Amplify Borba
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Product Page - Included Shaders - Manual - Shader Functions - Tutorials - API - Shader Templates - Nodes - Community Nodes

Command Buffer based Refraction shaders

Originally developed by Matthias aka Doppelkeks

Project Source - Git Repo

Adjustable, blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool to create glass like materials. Works without Amplify Shader Editor. Inspired by an Unity blog entry.

"To create cool looking glass materials it's nice to have refraction on the surfaces. In recent games, glass materials sometimes also feature a dynamic blurred refraction on their surface.

See the new DOOM for example:"

R53hdoB.jpg