Unreal Products:Amplify Animation Pack/AnimCat

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Manual - Animation Catalogue

Definitions

R- Right Up - Up Fwd - Forward RA - Right Arm
L - Left Dn - Down Bwd - Backward LA - Left Arm

Locomotion

Idle
Turn_L_90
Turn_R_90
Turn_L_180
Turn_R_180
Walk
Walk_Fwd
Walk_Fwd_L
Walk_Fwd_R
Walk_Bwd
Walk_Bwd_L
Walk_Bwd_R
Walk_L
Walk_R
Walk_Turn_R
Walk_Turn_L
Walk_Settle
Walk_Hardturn_180
Run
Run_Fwd
Run_Fwd_R
Run_Fwd_L
Run_L
Run_R
Run_Settle
Run_Hardturn_180
Sprint
Sprint_Fwd
Sprint_Fwd_L
Sprint_Fwd_R
Sprint_L
Sprint_R
Sprint_Settle
Crouch
Crouch_Idle
Crouch_Walk_R
Crouch_Walk_L
Crouch_Walk_Fwd_R
Crouch_Walk_Fwd_L
Crouch_Walk_Fwd
Crouch_Walk_Bwd_R
Crouch_Walk_Bwd_L
Crouch_Walk_Bwd
Crouch_Turn_R_90
Crouch_Turn_L_90
Crouch_Turn_180
Crouch_Settle
Crouch_Hardturn_180
Crouch_Crawling
Crawling
Crawling_Idle
Crawling_BarrelRoll_L
Crawling_BarrelRoll_R
Crawling_Crouch
Crawling_Walk_Fwd
Crawling_Walk_Bwd
Strafe
Strf_Fwd_R_45
Strf_Fwd_R
Strf_Fwd_L_45
Strf_Fwd_L
Strf_Fwd
Strf_Bwd_R_45
Strf_Bwd_R
Strf_Bwd_L_45
Strf_Bwd_L
Strf_Bwd
Jump
Jump_Fwd
Jump_in_Place
Jump_in_Place_Loop
Jump_in_Place_Still
Jump_in_Place_Loop_Still
Jump_Exit
Jump_Loop
Jump_Enter
Jump_Fwd_Land_Run
Obstacle
Obstacle_Bump
Obstacle_Climb_Loop
Obstacle_Climb_onTop
Obstacle_Climb_Start
Obstacle_Climb_Down
Obstacle_ClimbM
Obstacle_Corner_Inside_L
Obstacle_Corner_Inside_R
Obstacle_Corner_Outside_L
Obstacle_Corner_Outside_R
Obstacle_Drop_Loop
Obstacle_Ledge_Unbalance
Obstacle_Move_L
Obstacle_Move_R
Obstacle_Vault

Combat

Dodge
Dodge_R
Dodge_L
Dodge_Fwd_R
Dodge_Fwd_L
Dodge_Fwd
Dodge_Bwd_R
Dodge_Bwd_L
Dodge_Bwd
Roll
Roll_R
Roll_L
Roll_Fwd_R
Roll_Fwd_L
Roll_Fwd
Roll_Bwd_R
Roll_Bwd_L
Roll_Bwd
Punch_
Punch_L
Punch_R
Punch_Heavy
Plunge
Plunge_Idle
ThrowObject
Hit
Hit_Bwd
Hit_Fwd
Hit_L
Hit_R
Death
Death_Bwd
Death_Fwd
Death_L
Death_R

Interactions

Misc Interactions
Drink
Grab_item
Heal_bandages
Knock_on_door
Lever_Floor_Pull
Lever_Floor_Push
Lever_Wall_Pull
Lever_Wall_Push
Open_Door_UpperBody
Open_Door_Outside
Close_Door_Outside
Close_Door_Inside
Open_Door_Inside
Pick_Fwd
Pick_L
Pick_R
Press_Button
Press_Loop
Push_Enter
Push_Start
Push_Loop
Push_End
Push_Exit
Push_Idle
Push_Idle_inPlace
Push_loop

Climb

Wall
WallPoints_Idle
WallPoints_Aim_Bwd
WallPoints_Aim_Dn_LA
WallPoints_Aim_Dn_RA
WallPoints_Aim_L_LA
WallPoints_Aim_R_RA
WallPoints_Aim_Up_LA
WallPoints_Aim_Up_RA
WallPoints_Jump_Bwd
WallPoints_Jump_Dn_L
WallPoints_Jump_Dn_LA
WallPoints_Jump_Dn_R
WallPoints_Jump_Dn_RA
WallPoints_Jump_L
WallPoints_Jump_R
WallPoints_Jump_Up_L
WallPoints_Jump_Up_LA
WallPoints_Jump_Up_R
WallPoints_Jump_Up_RA
WallPoints_Release_Start
WallPoints_Release_End
WallPoints_Kick_Dn
WallPoints_Kick_Dn_L
WallPoints_Kick_Dn_R
WallPoints_Punch_L
WallPoints_Punch_R
WallPoints_Punch_Up
WallPoints_Punch_Up_L
WallPoints_Punch_Up_R
WallPoints_Hit_Dn
WallPoints_Hit_L
WallPoints_Hit_R
WallPoints_Hit_Up
WallPoints_jump_grab
Bar
Bar_Idle
Bar_idle_2_Grab
Bar_Climb
Bar_Corner_Inside_L
Bar_Corner_Inside_R
Bar_Corner_Outside_L
Bar_Corner_Outside_R
Bar_jump_Fwd
Bar_Move_Enter_L
Bar_Move_Exit_L
Bar_Move_Loop_L
Bar_Move_Enter_R
Bar_Move_Exit_R
Bar_Move_Loop_R
Bar_Release_end
Bar_Release_start
Bar_Turn
Bar_Walk_Fwd
Bar_Walk_Idle
Bar_Walk_Turn
Bar_GoDown

Cover

Wall
Wallcover_Idle_L
Wallcover_Idle_R
Wallcover_CornerInside_Walk_L
Wallcover_CornerInside_Walk_R
Wallcover_CornerOutside_Walk_L
Wallcover_CornerOutside_Walk_R
Wallcover_Enter
Wallcover_Exit_Bwd_L
Wallcover_Exit_Bwd_R
Wallcover_Exit_L
Wallcover_Exit_R
Wallcover_Sneak_L
Wallcover_Sneak_R
WallCover_Sneak_Enter_L
WallCover_Sneak_Enter_R
WallCover_Sneak_Loop_L
WallCover_Sneak_Loop_R
WallCover_Sneak_Exit_L
WallCover_Sneak_Exit_R
Wallcover_ThrowObject_L
Wallcover_ThrowObject_R
Wallcover_Walk_L
Wallcover_Walk_R
Wallcover_Walk_Turn_L
Wallcover_Walk_Turn_R
Low Wall
LowCover_Idle_L
LowCover_Idle_R
LowCover_CornerInside_Walk_L
LowCover_CornerInside_Walk_R
LowCover_CornerOutside_Walk_L
LowCover_CornerOutside_Walk_R
LowCover_Crouch_to_Stand_L
LowCover_Crouch_to_Stand_R
LowCover_Enter_Crouch_L
LowCover_Enter_Crouch_R
LowCover_Enter_L
LowCover_Enter_R
LowCover_Exit_Bwd
LowCover_Exit_Bwd_Crouch
LowCover_Exit_Bwd_Crouch_L
LowCover_Exit_Bwd_Crouch_R
LowCover_Exit_Bwd_L
LowCover_Exit_Bwd_R
LowCover_Exit_L
LowCover_Exit_L_Crouch
LowCover_Exit_R
LowCover_Exit_R_Crouch
LowCover_Sneak_Enter_L
LowCover_Sneak_Enter_R
LowCover_Sneak_Enter_Up_L
LowCover_Sneak_Enter_Up_R
LowCover_Sneak_Loop_L
LowCover_Sneak_Loop_R
LowCover_Sneak_Loop_Up_L
LowCover_Sneak_Loop_Up_R
LowCover_Sneak_Exit_L
LowCover_Sneak_Exit_R
LowCover_Sneak_Exit_Up_L
LowCover_Sneak_Exit_Up_R
LowCover_Stand_to_Crouch_L
LowCover_Stand_to_Crouch_R
LowCover_ThrowObject_Fwd
LowCover_ThrowObject_L
LowCover_ThrowObject_R
LowCover_Walk_L
LowCover_Walk_R
LowCover_Walk_Turn_L
LowCover_Walk_Turn_R

Water

Swim
Dive_End
Dive_Swim_Dn
Dive_Swim_fwd
Dive_Swim_L
Dive_Swim_R
Dive_Swim_Up
Dive_under
Drowning
Swim idle
Swim_Bwd
Swim_fwd
Swim_L
Swim_R