Unity Products:Amplify Shader Editor/Object To World Matrix
Jump to navigation
Jump to search
Object To World Matrix Node
The Object To World Matrix node outputs the current Model Matrix which can be used to transform either a position or direction vector from object/local space to world space.
NOTE: We advise using either the Transform Position or Transform Direction as they are easier to use and you wont need to do an explicit multiplication between matrix and position/direction value.
Nodes used:
Object To World Matrix,
Position From Transform
Output Port | Description | Type |
---|---|---|
Out | Returns current model matrix value. | Matrix4x4 |