Unity Products:Amplify Shader Editor/Object To World Matrix: Difference between revisions

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Latest revision as of 00:06, 2 December 2023

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Object To World Matrix Node

The Object To World Matrix node outputs the current Model Matrix which can be used to transform either a position or direction vector from object/local space to world space.

NOTE: We advise using either the Transform Position or Transform Direction as they are easier to use and you wont need to do an explicit multiplication between matrix and position/direction value.


Nodes used: Object To World Matrix, Position From Transform

Output Port Description Type
Out Returns current model matrix value. Matrix4x4


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