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- 160 bytes (21 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareAGreaterOrEqualB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (354 words) - 00:06, 2 December 2023
- 184 bytes (28 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DivideNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (307 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WeightedBlendNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (384 words) - 00:06, 2 December 2023
- Please check Unity [https://docs.unity3d.com/Manual/SL-GrabPass.html official documentation] f ...The grab texture will return incorrect results if used on a deferred only shader.<br/> ...7 KB (1,100 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Log10GraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Log10Node.gif"> ...1 KB (197 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/PositionFromTransformNode.gif"> ...1 KB (171 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RoundGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RoundNode.gif"> ...1 KB (197 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SwizzleNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (329 words) - 00:06, 2 December 2023
- 165 bytes (25 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CrossNode.jpg"> ...2 KB (295 words) - 00:06, 2 December 2023
- ...shader must do some remapping before this node can use it. This is because Unity's packs Red and Green channels into the Green and Alpha channels respective '''Note:''' As for Unity 2017 there is also support for RG normal maps( x on red channel and y on gr ...4 KB (569 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Nodes| Nodes]] - [[Uni Amplify Shader Editor allows other plugin developers to create and distribute their custom nodes ...3 KB (457 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/WorldToObject.jpg"> ...3 KB (410 words) - 00:06, 2 December 2023
- Indirect Diffuse Light retrieves the diffuse ambient light from Unity's global illumination system. This is equivalent to say it retrieves the in <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/IndirectDiffuseLightNode.jpg"> ...2 KB (291 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ModelMatrix.jpg"> ...977 bytes (137 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/PositionFromTransformNode.gif"> ...2 KB (211 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ShadeVertexLights.jpg"> ...2 KB (238 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TexelSizeNode.jpg"> ...2 KB (273 words) - 00:06, 2 December 2023
Page text matches
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P ...fy Shader Editor/Global Array|<img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/GlobalArray.jpg">]]</div> ...15 KB (2,035 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/BurnEffect.jpg"> [[Unity Products:Amplify Shader Editor/Burn Effect|'''Burn Effect''']] ...376 bytes (52 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/ScaleMatrix.jpg"> [[Unity Products:Amplify Shader Editor/Scale Matrix|'''Scale Matrix''']] ...387 bytes (53 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/DeprecatedSimplexNoise.jpg"> [[Unity Products:Amplify Shader Editor/Deprecated Simplex Noise|'''[Deprecated] Simplex Noise''']] ...369 bytes (48 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/KeywordSwitch.jpg"> [[Unity Products:Amplify Shader Editor/Keyword Switch|'''Keyword Switch''']] ...449 bytes (62 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture2Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 2 Matrix|'''Texture 2 Matrix''']] ...402 bytes (54 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture3Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 3 Matrix|'''Texture 3 Matrix''']] ...402 bytes (54 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture0Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 0 Matrix|'''Texture 0 Matrix''']] ...402 bytes (54 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture1Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 1 Matrix|'''Texture 1 Matrix''']] ...402 bytes (54 words) - 00:06, 2 December 2023
- ...tps://assetstore.unity.com/publishers/707?aid=1011lPwI&pubref=Wiki_Front_1 Amplify Creations]. <br /></div></div> ...ont-weight: bold; text-align: center; font-size: 120%;">[[ Unity Products| Unity ]]</div> ...3 KB (448 words) - 15:53, 2 December 2023
- ...ion mapping (POM) is an enhancement of the [[Unity Products:Amplify Shader Editor/Parallax Mapping|Parallax Mapping]] technique. Parallax occlusion mapping i ...xture lookups, be sure to set the Mip Mode [[Unity Products:Amplify Shader Editor/Texture Sample | Texture Sample]] node to Derivative. ...6 KB (841 words) - 00:06, 2 December 2023
- ...g effect. The output can be connect to the [[Unity Products:Amplify Shader Editor/Texture Sample | Texture Sample]] node UV Input Ports, note that it should ...UV coordinates, the example below uses the [[Unity Products:Amplify Shader Editor/Texture Coordinates |Texture Coordinates]] node to define its parameters. ...2 KB (360 words) - 00:06, 2 December 2023
- ...y. Another use for it would be to pass the reference of a texture inside a shader function. '''NOTE:''' If there's need to use a [[Unity Products:Amplify Shader Editor/Parallax Occlusion Mapping|Parallax Occlusion Mapping]] node with texture a ...6 KB (858 words) - 00:06, 2 December 2023
- '''NOTE:''' Do not confuse with [[Unity Products:Amplify Shader Editor/Vertex Normal|Vertex Normal]] node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WorldNormalNode.gif"> ...2 KB (308 words) - 00:06, 2 December 2023
- ...accessed via the node output port or via a [[Unity Products:Amplify Shader Editor/Get Local Var|Get Local Var]] Node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RegisterGetLocalVar.jpg"> ...3 KB (380 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P ...ader Editor/Camera Depth Fade|<img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CameraDepthFade.jpg">]]</div> ...133 KB (17,957 words) - 00:06, 2 December 2023
- ...''( shortcut: T key )'' fetches and reads a texture to be used inside the shader, generally as a texture map that uses the model [[#inputuv|UVs]]. This node If you drag a texture into the editor graph a texture sample node with an automatic name will be created and the ...15 KB (2,319 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P Creating terrains with Amplify Shader Editor over the Lightweight SRP template differs a bit over the Standard Surface t ...8 KB (1,181 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TruncGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TruncNode.gif"> ...1 KB (193 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SinhGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (169 words) - 00:06, 2 December 2023