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  • == Pixelate UV Node == The Pixelate UV node transforms the UV coordinates set on its [[#paramUV|UV]] parameter to be a set of constant values over each cell on a grid of size ...
    2 KB (241 words) - 00:06, 2 December 2023
  • The Vertex TexCoord node outputs texture coordinates directly from vertex data without any type of further calculations on tilli ...''' Use [[Unity_Products:Amplify_Shader_Editor/Texture_Coordinates|Texture Coordinates]] if a more complete texture operation is required. ...
    2 KB (313 words) - 00:06, 2 December 2023
  • == Flipbook UV Animation Node == ...tion node transforms and animates the UV coordinates set on its [[#paramUV|UV]] parameter to sequentially access cells on a grid of size specified by the ...
    3 KB (411 words) - 00:06, 2 December 2023
  • | id="paramUVSet" | UV Set ...ws as UV Index in some applications. Set 2 is usually used for Lightmap UV coordinates. ...
    2 KB (279 words) - 00:06, 2 December 2023
  • ...value of the height map at that point. At steeper view-angles, the texture coordinates are displaced more, giving the illusion of depth due to parallax effects as ...nity Products:Amplify Shader Editor/Texture Sample | Texture Sample]] node UV Input Ports, note that it should be connect to all channels (Albedo, Normal ...
    2 KB (360 words) - 00:06, 2 December 2023
  • == Texture Coordinates == ...ransformed by that texture fields in the material inspector. Otherwise the coordinates are transformed with the node's parameters or inputs. ...
    5 KB (659 words) - 00:06, 2 December 2023
  • The Panner node moves a UV coordinate or other Vector 2 position by a specified [[#paramSpeed|Speed]] [[Unity_Products:Amplify_Shader_Editor/Texture_Coordinates|Texture Coordinates]], ...
    2 KB (324 words) - 00:06, 2 December 2023
  • ...ction implements a simplified Parallax mapping technique which distorts UV coordinates according to the current [[Unity_Products:Amplify_Shader_Editor/View_Dir|Vi ...ode returns an offset value so it needs to be added to the surface texture coordinates in order to properly work. ...
    2 KB (334 words) - 00:06, 2 December 2023
  • The Rotator node rotates a UV or other Vector 2 position by an angular value of [[#paramTime|Time]] from [[Unity_Products:Amplify_Shader_Editor/Texture_Coordinates|Texture Coordinates]], ...
    2 KB (319 words) - 00:06, 2 December 2023
  • ...cified by [[#paramType|Type]] according to a value specified at [[#paramUV|UV]]. ...nnect a [[Unity_Products:Amplify_Shader_Editor/Texture_Coordinates|Texture Coordinates]] node into its input. ...
    2 KB (372 words) - 00:06, 2 December 2023
  • .../Parallax Mapping|Parallax Mapping]] node, you must plug the output to the UV Input Port of all channels (Albedo, Normal etc) in order to ensure that the ...ntinuous, and they vary at approximately the same rate as the base texture coordinates.[http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter08.html [Referen ...
    6 KB (841 words) - 00:06, 2 December 2023
  • [[#UV Coordinates|UV Coordinates]]<br> == UV Coordinates == ...
    15 KB (2,035 words) - 00:06, 2 December 2023
  • ...y_Products:Amplify_Shader_Editor/Texture_Sample|Texture Sample]] as its UV coordinates for doing a screen space-mapped texture sample. ...
    2 KB (240 words) - 00:06, 2 December 2023
  • ...ode converts a position in clip space into normalized screen space texture coordinates taking also vertical orientation API differences into account. ...Amplify_Shader_Editor/Grab_Screen_Color|Grab Screen Color]] node as its UV coordinates. ...
    2 KB (248 words) - 00:06, 2 December 2023
  • ...to be drawn into a texture which can then be fetched using screen space UV coordinates.<br/> ...internal UV coordinates or use custom ones if specified on the [[#paramUV|UV]] input port. By using the [[Unity_Products:Amplify_Shader_Editor/Grab_Scre ...
    7 KB (1,100 words) - 00:06, 2 December 2023
  • ...d by [[#paramMethod|Type]] according to the values specified by [[#paramUV|UV]], [[#paramAngle|Angle]] and [[#paramScale|Scale]]. ...nnect a [[Unity_Products:Amplify_Shader_Editor/Texture_Coordinates|Texture Coordinates]] node into its input. ...
    4 KB (598 words) - 00:06, 2 December 2023
  • | id="paramUVSet" | UV Set ...ws as UV Index in some applications. Set 2 is usually used for Lightmap UV coordinates. ...
    7 KB (1,122 words) - 00:06, 2 December 2023
  • This is extremely useful with color or UV coordinates since it will invert their value. ...
    2 KB (254 words) - 00:06, 2 December 2023
  • ...seful for global effects like mapping the world position to the surface UV coordinates. Effects that use it are usually easy to identify because most of the times ...
    2 KB (256 words) - 00:06, 2 December 2023
  • ...as you would with any other script. The Tool is located under “Multi-Tile UV Bake Tools” ...s in 3dsMax. It takes the required bake information from the RTT Dialogue, UV Channels available and automatically offsets and renders the required tiles ...
    10 KB (1,544 words) - 00:05, 2 December 2023
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