From Amplify Creations Wiki
Jump to navigation
Jump to search
Latest revision as of 21:14, 30 October 2024
| Shader Graph
|
Amplify Shader Editor
|
| Shader Graph
|
Amplify Shader Editor
|
| Alpha Merge
|
Alpha Merge
|
| Alpha Split
|
Alpha Split
|
| Altitude Mask
|
|
| Angle Mask
|
|
| Bacteria
|
Bacteria
|
| Bacteria Smoothstep
|
Bacteria Smoothstep
|
| Bend Deformer
|
|
| Billboard
|
Billboard
|
| Blend Normal Water
|
|
| Branch On RP
|
Switch by Pipeline
|
| Brick
|
Bricks Pattern
|
| Builtin Cornea IOR
|
|
| Builtin Iris Plane Offset
|
|
| Builtin Iris Radius
|
|
| Camera Distance Mask
|
|
| Color To Grayscale
|
Grayscale
|
| Custom Render Texture Self
|
|
| Custom Render Texture Size
|
|
| Custom Render Texture Slice
|
|
| Decal Edge Mask
|
|
| Dots
|
Dots Pattern
|
| Face Normal
|
World Normal Face
|
| FlowMapping
|
Flow
|
| Gerstner Wave
|
|
| Grid
|
Grid
|
| Hair Coloration Along Length
|
|
| Hair Going Grey
|
|
| HalfAngle
|
Blinn-Phong Half Vector
|
| Height Mask
|
|
| Herringbone
|
Herringbone
|
| Hex Lattice
|
Hex Lattice
|
| Houndstooth
|
Houndstooth
|
| Levels
|
|
| NormalDistributionTrowReitz
|
|
| Sample Raw Cubemap
|
|
| SchlickFresnelReflectance
|
|
| SmithGGXGeometryTerm
|
|
| Smooth Wave
|
Smooth Wave
|
| Spiral
|
Spiral
|
| Stripes
|
Stripes
|
| Triplanar Direction Masks
|
|
| Truchet
|
Truchet
|
| UV Interior Cubemap
|
UV Interior Cubemap
|
| UV LatLong
|
|
| UV Sphere Map
|
|
| Whirl
|
Whirl
|
| Zig Zag
|
Zig Zag
|
| URP Sample Buffer
|
|
| URP Sample Buffer
|
|
| Redirect Preview
|
Relay
|
| Compute Water Vertex Position
|
|
| Evaluate Foam Data
|
|
| Evaluate Refraction Data
|
|
| Evaluate Scattering Color
|
|
| Evaluate Simulation Additional Data
|
|
| Evaluate Simulation Caustics
|
|
| Evaluate Water Simulation Displacement
|
|
| Evaluate Tip Thickness
|
|
| Pack Water Vertex Data
|
|
| Normal Vector
|
World Normal
|
| Sample Texture 2D LOD
|
Texture Sample
|
| 2D Light Texture
|
|
| Absolute
|
Abs
|
| Add
|
Add
|
| All
|
All
|
| Ambient
|
Fog And Ambient Colors
|
| And
|
And
|
| Any
|
Any
|
| Arccosine
|
ACos
|
| Arcsine
|
ASin
|
| Arctangent
|
ATan
|
| Arctangent2
|
ATan2
|
| Baked GI
|
SRP Baked GI
|
| Bitangent Vector
|
Vertex Bitangent
|
| Bitangent
|
World Bitangent
|
| Blackbody
|
Blackbody
|
| Blend
|
Blend Operations
|
| Boolean
|
|
| Branch
|
|
| Branch On Input Connection
|
|
| Calculate Level Of Detail Texture 2D
|
Compute Mip Level
|
| Camera
|
World Space Camera Pos, Ortho Params, Projection Params
|
| Ceiling
|
Ceil
|
| Channel Mask
|
Component Mask
|
| Channel Mixer
|
|
| Checkerboard
|
Checkerboard
|
| Circle Pupil Animation
|
|
| Clamp
|
Clamp
|
| Color Mask
|
Color Mask
|
| Color
|
Color
|
| Colorspace Conversion
|
HSV to RGB
|
| Colorspace Conversion
|
RGB to HSV
|
| Combine
|
Append
|
| Comparison
|
Compare
|
| Compute Deformation
|
|
| Constant
|
PI, Tau
|
| Contrast
|
Simple Contrast
|
| Cornea Refraction
|
|
| Cosine
|
Cos
|
| Cross Product
|
Cross
|
| Cubemap Asset
|
Texture Object
|
| Custom Function
|
Custom Expression
|
| Custom Interpolators
|
Vertex To Fragment
|
| DDX
|
DDX
|
| DDXY
|
|
| DDY
|
DDY
|
| Degrees To Radians
|
Radians
|
| Dielectric Specular
|
Dielectric Specular
|
| Diffusion Profile
|
Diffusion Profile
|
| Distance
|
Distance
|
| Dither
|
Dither
|
| Divide
|
Divide
|
| Dot Product
|
Dot
|
| Ellipse
|
Ellipse
|
| Emission
|
HD Emission
|
| Exponential
|
Exp
|
| Exponential
|
Exp2
|
| Exposure
|
Exposure
|
| Eye Index
|
|
| Eye Surface Type Debug
|
|
| Fade Transition
|
|
| Flip
|
Flip
|
| Flipbook
|
Flipbook
|
| Float
|
Float
|
| Floor
|
Floor
|
| Fog
|
Fog Params
|
| Fraction
|
Fract
|
| Fresnel Effect
|
Fresnel
|
| Fresnel Equation
|
|
| Gather Texture 2D
|
|
| Gradient
|
Gradient
|
| Gradient Noise
|
|
| Custom Color Buffer (HDRP)
|
|
| Custom Depth (HDRP)
|
|
| HD Sample Buffer
|
|
| HD Scene Color
|
|
| HD Scene Depth
|
|
| Hue
|
Simple HUE
|
| Hyperbolic Cosine
|
Cosh
|
| Hyperbolic Sine
|
Sinh
|
| Hyperbolic Tangent
|
Tanh
|
| Instance ID
|
Instance ID
|
| Integer
|
Int
|
| Inverse Lerp
|
Inverse Lerp
|
| Invert Colors
|
|
| Iris Limbal Ring
|
|
| Iris Offset
|
|
| Iris Out of Bound Color Clamp
|
|
| Iris UV Location
|
|
| Is Front Face
|
Face
|
| Is Infinite
|
Is Infinite
|
| Is NaN
|
Is NaN
|
| Keyword
|
Switch
|
| Length
|
Length
|
| Lerp
|
Lerp
|
| Linear Blend Skinning
|
|
| Log
|
Log
|
| Get Main Light Direction
|
|
| Matrix 2x2
|
|
| Matrix 3x3
|
Matrix3X3
|
| Matrix 4x4
|
Matrix4X4
|
| Matrix Construction
|
Vector From Matrix
|
| Matrix Determinant
|
Determinant
|
| Matrix Split
|
Matrix From Vectors
|
| Matrix Transpose
|
Transpose
|
| Maximum
|
Max
|
| Metal Reflectance
|
Metal Reflectance
|
| Minimum
|
Min
|
| Modulo
|
Remainder
|
| Multiply
|
Multiply
|
| Nand
|
Nand
|
| Negate
|
Negate
|
| Noise Sine Wave
|
Noise Sine Wave
|
| Normal Blend
|
Blend Normals
|
| Normal From Height
|
Normal From Height
|
| Normal From Texture
|
Normal From Texture
|
| Normal Reconstruct Z
|
Normal Reconstruct Z
|
| Normal Strength
|
|
| Normal Unpack
|
|
| Normal Vector
|
Vertex Normal
|
| Normalize
|
Normalize
|
| Not
|
Not
|
| Object
|
Object Bounds, Object Position, Object Scale
|
| One Minus
|
One Minus
|
| Or
|
Or
|
| Parallax Mapping
|
Parallax Mapping
|
| Parallax Occlusion Mapping
|
Parallax Occlusion Mapping
|
| Polar Coordinates
|
Polar Coordinates
|
| Polygon
|
Polygon
|
| Position
|
World Position
|
| Position
|
Vertex Position
|
| Posterize
|
Posterize
|
| Power
|
Power
|
| Projection
|
Projection
|
| Radial Shear
|
Radial Shear
|
| Radians To Degrees
|
Degrees
|
| Random Range
|
Random Range
|
| Reciprocal
|
Reciprocal
|
| Reciprocal Square Root
|
Rsqrt
|
| Rectangle
|
Rectangle
|
| Reflection
|
Reflect
|
| Reflection Probe
|
Reflection Probe
|
| Refract
|
Refract
|
| Rejection
|
Rejection
|
| Remap
|
Remap
|
| Replace Color
|
Replace Color
|
| Rotate About Axis
|
Rotate About Axis
|
| Rotate
|
Rotator
|
| Round
|
Round
|
| Rounded Polygon
|
|
| Rounded Rectangle
|
Rounded Rectangle
|
| Sample Cubemap
|
Texture Sample
|
| Sample Gradient
|
Gradient Sample
|
| Sample Reflected Cubemap
|
Texture Sample
|
| Sample Texture 2D Array
|
Texture Sample
|
| Sample Texture 2D
|
Texture Sample
|
| Sample Texture 3D
|
Texture Sample
|
| Sample Virtual Texture
|
Virtual Texture Object
|
| Sampler State
|
Sampler State
|
| Saturate
|
Saturate
|
| Saturation
|
|
| Sawtooth Wave
|
Sawtooth Wave
|
| Scene Color
|
Grab Screen Color
|
| Scene Depth Difference
|
|
| Scene Depth
|
Screen Depth
|
| Sclera Iris Blend
|
|
| Sclera Limbal Ring
|
|
| Sclera UV Location
|
|
| Screen
|
Screen Params
|
| Screen Position
|
Screen Position
|
| Sign
|
Sign
|
| Simple Noise
|
Noise Generator
|
| Sine
|
Sin
|
| Slider
|
Float
|
| Smoothstep
|
Smoothstep
|
| Sphere Mask
|
Sphere Mask
|
| Spherize
|
Spherize
|
| Split
|
Split
|
| Split Texture Transform
|
Texture Transform
|
| Square Root
|
Sqrt
|
| Square Wave
|
Square Wave
|
| Step
|
Step
|
| Sticky Notes
|
Sticky Note
|
| Subgraph Dropdown
|
Function Switch
|
| Subgraph
|
Shader Function
|
| Subtract
|
Subtract
|
| Swizzle
|
Swizzle
|
| Tangent
|
Tan
|
| Tangent Vector
|
World Tangent
|
| Tangent Vector
|
Vertex Tangent
|
| Texture 2D Array Asset
|
Texture Object
|
| Texture 2D Asset
|
Texture Object
|
| Texture 3D Asset
|
Texture Object
|
| Texture Size
|
Texel Size
|
| ThreadMapDetail
|
|
| Tiling And Offset
|
Scale And Offset
|
| Time
|
Time, Sin Time, Cos Time, Delta Time
|
| Transform
|
Transform Position, Transform Direction
|
| Matrix Transformation
|
Common Transform Matrices
|
| Triangle Wave
|
Triangle Wave
|
| Triplanar
|
Triplanar Sample
|
| Triplanar
|
|
| Truncate
|
Trunc
|
| Twirl
|
Twirl
|
| UV
|
Vertex TexCoord
|
| UV Combine
|
|
| Vector 2
|
Vector 2, Append
|
| Vector 3
|
Vector 3, Append
|
| Vector 4
|
Vector 4, Append
|
| Vertex Color
|
Vertex Color
|
| Vertex ID
|
Vertex ID
|
| View Direction
|
View Dir
|
| View Vector
|
|
| Voronoi Noise
|
Voronoi
|
| White Balance
|
|
| Color Hex From Texture LOD
|
|
| Color Hex From Texture
|
|
| Deriv From Height Texture Grad
|
|
| Deriv From Height Texture
|
|
| Deriv From Normal Texture Grad
|
|
| Deriv From Normal Texture
|
|
| Deriv From Normal
|
|
| Generate Basis TB
|
|
| Planar Color LOD
|
|
| Planar Color
|
|
| Planar Surfgrad
|
|
| Surfgrad From Deriv
|
|
| Surfgrad From Normal
|
|
| Surfgrad From Texture
|
|
| Surfgrad From Volume Gradient
|
|
| Surfgrad Hex From Texture
|
|
| Surfgrad Mixer
|
|
| Surfgrad Resolve
|
|
| Surfgrad Scale Dependent From Deriv
|
|
| Triplanar Color LOD
|
|
| Triplanar Color
|
|
| Triplanar Surfgrad
|
|
| Triplanar Weights
|
|