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- == Object To World Matrix Node == ...which can be used to transform either a position or direction vector from object/local space to world space. ...1 KB (171 words) - 00:06, 2 December 2023
- == World Transform Params Node == The World Transform Params node contains information about the current transform, more specifically W is usually 1.0, or -1.0 for odd-negative scale transfo ...781 bytes (101 words) - 00:06, 2 December 2023
- == Position From Transform Node == The Position From Transform node retrieves the position vector from a 4x4 transform matrix set on its [[#paramInput|''Input'']] which effectively corresponds t ...2 KB (211 words) - 00:06, 2 December 2023
- == World To Object Matrix Node == ...sed to transform either a position or direction vector from world space to object/local space. ...1,021 bytes (143 words) - 00:06, 2 December 2023
- ...which can be used to transform either a position or direction vector from object/local space to world space. ...m Position]] or [[Unity_Products:Amplify_Shader_Editor/Transform_Direction|Transform Direction]] as they are easier to use and you wont need to do an explicit m ...977 bytes (137 words) - 00:06, 2 December 2023
- == Common Transform Matrices Node == The Common Transform Matrices node outputs the selected matrix on its [[#paramMatrix|Matrix]] op ...2 KB (226 words) - 00:06, 2 December 2023
- ...which can be used to transform either a position or direction vector from object/local space to view/camera space. ...m Position]] or [[Unity_Products:Amplify_Shader_Editor/Transform_Direction|Transform Direction]] as they are easier to use and you wont need to do an explicit m ...1,016 bytes (144 words) - 00:06, 2 December 2023
- ...which can be used to transform either a position or direction vector from object/local space to clip space. ...m Position]] or [[Unity_Products:Amplify_Shader_Editor/Transform_Direction|Transform Direction]] as they are easier to use and you wont need to do an explicit m ...1 KB (147 words) - 00:06, 2 December 2023
- == Texture Transform node == The Texture Transform node gives access to a texture tiling and offset as it is set over the mate ...2 KB (212 words) - 00:06, 2 December 2023
- == Object To View Pos Node == ...bject To View Pos node transforms an [[#paramInput|''Input'']] position in object/local space into camera’s view space.<br/> Coordinates in view space are ...2 KB (271 words) - 00:06, 2 December 2023
- == World To Object Node == ...d Space to Object/Local space. This node will also return the current game object's pivot position if ''Input'' is left unconnected and its default internal ...3 KB (410 words) - 00:06, 2 December 2023
- ...the [[Unity_Products:Amplify_Shader_Editor/World_To_Object_Matrix|World To Object]] matrix. ...894 bytes (123 words) - 00:06, 2 December 2023
- == Object To World Node == ...ms a position or direction specified on its [[#paramInput|''Input'']] from Object/Local space to World Space. ...3 KB (426 words) - 00:06, 2 December 2023
- ...contains space transform information on the projector used by the current object. This node is typically used to create texture coordinates from [[Unity_Pro [[Category:Nodes]][[Category:Matrix Transform]] ...1,017 bytes (139 words) - 00:06, 2 December 2023
- == Transform Direction node == The Transform Direction node transforms a given direction vector between different spaces ...3 KB (464 words) - 00:06, 2 December 2023
- == Object To Clip Pos Node == The Object To Clip Pos node transforms a position in object/local space to the camera’s clip space in homogeneous coordinates.<br/> ...3 KB (391 words) - 00:06, 2 December 2023
- == Transform Position Node == * '''Object Space:''' Sets input position space to Object space ...3 KB (440 words) - 00:06, 2 December 2023
- == Object Scale Node == ...ty_Products:Amplify_Shader_Editor/World_To_Object_Matrix|World To Object]] transform matrix.<br> ...2 KB (267 words) - 00:06, 2 December 2023
- == Object Space View Dir Node == ...the camera. This node will also return the direction from the current game object to the camera if Input is left unconnected and its default internal value o ...2 KB (226 words) - 00:06, 2 December 2023
- The Vertex Tangent Sign node outputs the vertex tangent sign in object space, more specifically it outputs the W component of its vector. An inter [[Unity_Products:Amplify_Shader_Editor/World_Transform_Params|World Transform Params]], ...1 KB (163 words) - 00:06, 2 December 2023