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- == Time Node == The Time node outputs Unity internal elapsed time in seconds, which can be modified by a [[#paramScale|Scale]] factor. ...1 KB (176 words) - 00:06, 2 December 2023
- == Sin Time Node == ...imated sine wave with values varying between -1 and 1 using Unity internal time in seconds as its angle. ...1 KB (180 words) - 00:06, 2 December 2023
- == Time Parameters Node == The Time Parameters node outputs Unity internal elapsed time in seconds scaled by different constant amounts. ...1 KB (187 words) - 00:06, 2 December 2023
- == Cos Time Node == ...ated cosine wave with values varying between -1 and 1 using Unity internal time in seconds as its angle. ...1 KB (180 words) - 00:06, 2 December 2023
- == Delta Time Node == The Delta Time node outputs not only Unity internal elapsed time between frames in seconds but also a smoother value of it and also the inve ...956 bytes (141 words) - 00:06, 2 December 2023
Page text matches
- == Delta Time Node == The Delta Time node outputs not only Unity internal elapsed time between frames in seconds but also a smoother value of it and also the inve ...956 bytes (141 words) - 00:06, 2 December 2023
- == Time Parameters Node == The Time Parameters node outputs Unity internal elapsed time in seconds scaled by different constant amounts. ...1 KB (187 words) - 00:06, 2 December 2023
- == Time Node == The Time node outputs Unity internal elapsed time in seconds, which can be modified by a [[#paramScale|Scale]] factor. ...1 KB (176 words) - 00:06, 2 December 2023
- == Sin Time Node == ...imated sine wave with values varying between -1 and 1 using Unity internal time in seconds as its angle. ...1 KB (180 words) - 00:06, 2 December 2023
- == Cos Time Node == ...ated cosine wave with values varying between -1 and 1 using Unity internal time in seconds as its angle. ...1 KB (180 words) - 00:06, 2 December 2023
- ...position by a specified [[#paramSpeed|Speed]] according to a [[#paramTime|Time]] value. ...timer is used to provide a continuous panning animation. On this case, the Time property acts as a multiplier over the Unity timer value.<br/> ...2 KB (324 words) - 00:06, 2 December 2023
- ...otates a UV or other Vector 2 position by an angular value of [[#paramTime|Time]] from an [[#paramAnchor|Anchor]] point. ...internal angular value and provide a rotation animation. On this case, the Time property acts as a multiplier over the Unity timer value.<br/> ...2 KB (319 words) - 00:06, 2 December 2023
- ...[[Unity_Products:Amplify_Shader_Editor/Gradient|Gradient]] node on a given Time. | Time ...2 KB (221 words) - 00:06, 2 December 2023
- This time we learn how reconstruct normals for shaders that have modified vertices, l ...356 bytes (55 words) - 00:06, 2 December 2023
- |id="paramTime" | Time | Custom time to drive UV animation. Only visible if the respective input port is not con ...3 KB (411 words) - 00:06, 2 December 2023
- * Load-time baking impostors ...679 bytes (88 words) - 00:05, 2 December 2023
- ...ient_Sample|Gradient Sample]] node to sample each of its colors on a given Time. ...898 bytes (117 words) - 00:06, 2 December 2023
- [[Unity_Products:Amplify_Shader_Editor/Time|Time]], ...2 KB (345 words) - 00:06, 2 December 2023
- The Template Multi-Pass Switch node relays, in compile time, the correct input port according to current analyzed sub-shader/pass. ...925 bytes (138 words) - 00:06, 2 December 2023
- '''NOTE 2:''' This matrix for the time this documentation was created returned identity as it internally makes use ...2 KB (228 words) - 00:06, 2 December 2023
- ...cted [[#paramCurrent|option]]. This value cannot be later changed in build time as only the current selected switch option input port is analyzed and its s ...2 KB (242 words) - 00:06, 2 December 2023
- ...vision of a mesh's triangles, splitting them into smaller triangles at run-time in order to increase the surface detail of any given mesh. ...2 KB (246 words) - 00:06, 2 December 2023
- [[Unity_Products:Amplify_Shader_Editor/Sin_Time|Sin Time]], ...2 KB (280 words) - 00:06, 2 December 2023
- [[Unity_Products:Amplify_Shader_Editor/Time|Time]], ...6 KB (941 words) - 00:06, 2 December 2023
- ...reating your account. You may opt-out, alter, or transfer your data at any time. If you have any questions or requests, please contact us directly at info@ ...3 KB (448 words) - 15:53, 2 December 2023