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  • * Emission: Emission controls the colour and intensity of light emitted from the surface, regardless of the lighting conditions; accepts fu ...rkflow only ): When working in the Metallic workflow, the reflectivity and light response of the surface are modified by both Metallic and Smoothness levels ...
    6 KB (989 words) - 00:06, 2 December 2023
  • * Emission: Emission controls the colour and intensity of light emitted from the surface, regardless of the lighting conditions; accepts fu ...rkflow only ): When working in the Metallic workflow, the reflectivity and light response of the surface are modified by both Metallic and Smoothness levels ...
    6 KB (970 words) - 00:05, 2 December 2023
  • |'''Rim Light''' |'''UV Light Reveal''' ...
    24 KB (2,933 words) - 00:06, 2 December 2023
  • [[Unity_Products:Amplify_Shader_Editor/World_Space_Light_Dir|World Space Light Dir]], ...
    2 KB (236 words) - 00:06, 2 December 2023
  • | Type of physical light units to control the strength of the emission. ...
    1 KB (180 words) - 00:06, 2 December 2023
  • [[Unity_Products:Amplify_Shader_Editor/World_Space_Light_Dir|World Space Light Dir]], ...
    2 KB (237 words) - 00:06, 2 December 2023
  • ...mera controls are set over this view, as well as controlling a directional light. *'''Shift + RMB:''' Rotate light ...
    9 KB (1,406 words) - 00:05, 2 December 2023
  • [[#Light|Light]]<br> == Light == ...
    133 KB (17,957 words) - 00:06, 2 December 2023
  • [[Unity_Products:Amplify_Shader_Editor/World_Space_Light_Dir|World Space Light Dir]], ...
    3 KB (380 words) - 00:06, 2 December 2023
  • |'''Rim Light''' ...
    17 KB (2,136 words) - 00:06, 2 December 2023
  • [[Unity_Products:Amplify_Shader_Editor/World_Space_Light_Dir|World Space Light Dir]], ...
    3 KB (464 words) - 00:06, 2 December 2023
  • ..., the material must also be set to be generating emissive light from baked light maps. *Auto: Unity decides for each light if its calculated by vertex or by pixel ...
    21 KB (3,242 words) - 00:06, 2 December 2023
  • |Light Attack || Left Mouse Button '''Light/Heavy Attack''' ...
    27 KB (4,075 words) - 00:05, 2 December 2023
  • ...m Lighting has specific requirements which make use of the "SRP Additional Light" Node, please check this stream and example files for additional details: D * '''Emission''': Emission controls the color and intensity of light emitted from the surface, regardless of the lighting conditions; accepts fu ...
    32 KB (4,810 words) - 00:06, 2 December 2023
  • ...d option preserves bright lit surfaces by injecting SSAO before the direct light stage. A debug option is also available for added scene tweaking and flexib ...
    6 KB (812 words) - 00:05, 2 December 2023
  • * '''Emission''': Emission controls the color and intensity of light emitted from the surface, regardless of the lighting conditions; accepts fu * '''Thickness:''' Specify how transmission behaves. Low values allows some light to be transmitted through the object ...
    31 KB (4,646 words) - 00:05, 2 December 2023
  • * Fixed issue on 'Indirect Diffuse Light' node not showing correct results over Builtin templates on Unity 2019 ...
    6 KB (828 words) - 00:06, 2 December 2023
  • * Light Model: Defines how the surfaces reflect light, commonly referred to as the type of shader used. ASE currently provides St * Emission: Emission controls the colour and intensity of light emitted from the surface, regardless of the lighting conditions; accepts fu ...
    51 KB (8,089 words) - 00:06, 2 December 2023
  • |Light Attack || Left Mouse Button || Gamepad Right Shoulder '''Light/Heavy Attack''' ...
    39 KB (5,724 words) - 00:06, 2 December 2023
  • * Fixed issue with using 'Indirect Diffuse Light' node with Lightweight PBR template * 'Indirect Diffuse Light' node now works on the HD SRP templates ...
    152 KB (22,096 words) - 00:06, 2 December 2023
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