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- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/KeywordSwitch.jpg"> [[Unity Products:Amplify Shader Editor/Keyword Switch|'''Keyword Switch''']] ...449 bytes (62 words) - 00:06, 2 December 2023
- [http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/Nodes/Object_Light_ ...281 bytes (49 words) - 00:06, 2 December 2023
- ...ed when working with [https://docs.unity3d.com/Manual/class-Projector.html Unity Projectors] <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ProjectorClipMatrix.jpg"> ...1 KB (148 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SqrtGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SqrtNode.gif"> ...1 KB (202 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/TextureTransform.jpg"> ...2 KB (212 words) - 00:06, 2 December 2023
- ...t internally makes use of unity_CameraToWorld variable which isn't used by Unity's main rendering systems, only for post processing. For the current Inverse <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CameraToWorldMatrix.jpg"> ...2 KB (228 words) - 00:06, 2 December 2023
- In this Unity shader tutorial, we're taking a look at advancing the dissolve techniques you may ...327 bytes (51 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/DecodeViewNormalStereo.jpg"> ...972 bytes (126 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/VertexIDNode.jpg"><br/> ...768 bytes (104 words) - 00:06, 2 December 2023
- 152 bytes (22 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LogGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LogNode.gif"> ...1 KB (201 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ObjectToWorldNode.gif"> ...3 KB (426 words) - 00:06, 2 December 2023
- ...n animation. On this case, the Time property acts as a multiplier over the Unity timer value.<br/> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RotatorNode.gif"> ...2 KB (319 words) - 00:06, 2 December 2023
- ...ide a shader function according to the current pipeline used over the main shader. ...e the required code; just using this node will not automatically make your shader compatible with multiple renderers. ...1 KB (213 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P ...ts:Amplify_Shader_Editor/Tutorials/Material_and_Shader_Mode | Material and Shader Mode]] ...5 KB (665 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareAGreaterB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (353 words) - 00:06, 2 December 2023
- Making a Subsurface Scattering Foliage Shader in Unity, without using Raytracing. ...201 bytes (25 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DitherNode.jpg"> ...1 KB (185 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/VoronoiNode.jpg"> | id="paramUnityVoronoi" | Unity's Voronoi ...4 KB (598 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/GlobalArray.jpg"> ...4 KB (568 words) - 00:06, 2 December 2023
Page text matches
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P ...fy Shader Editor/Global Array|<img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/GlobalArray.jpg">]]</div> ...15 KB (2,035 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/BurnEffect.jpg"> [[Unity Products:Amplify Shader Editor/Burn Effect|'''Burn Effect''']] ...376 bytes (52 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/ScaleMatrix.jpg"> [[Unity Products:Amplify Shader Editor/Scale Matrix|'''Scale Matrix''']] ...387 bytes (53 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/DeprecatedSimplexNoise.jpg"> [[Unity Products:Amplify Shader Editor/Deprecated Simplex Noise|'''[Deprecated] Simplex Noise''']] ...369 bytes (48 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/KeywordSwitch.jpg"> [[Unity Products:Amplify Shader Editor/Keyword Switch|'''Keyword Switch''']] ...449 bytes (62 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture1Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 1 Matrix|'''Texture 1 Matrix''']] ...402 bytes (54 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture2Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 2 Matrix|'''Texture 2 Matrix''']] ...402 bytes (54 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture3Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 3 Matrix|'''Texture 3 Matrix''']] ...402 bytes (54 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture0Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 0 Matrix|'''Texture 0 Matrix''']] ...402 bytes (54 words) - 00:06, 2 December 2023
- ...tps://assetstore.unity.com/publishers/707?aid=1011lPwI&pubref=Wiki_Front_1 Amplify Creations]. <br /></div></div> ...ont-weight: bold; text-align: center; font-size: 120%;">[[ Unity Products| Unity ]]</div> ...3 KB (448 words) - 15:53, 2 December 2023
- ...ion mapping (POM) is an enhancement of the [[Unity Products:Amplify Shader Editor/Parallax Mapping|Parallax Mapping]] technique. Parallax occlusion mapping i ...xture lookups, be sure to set the Mip Mode [[Unity Products:Amplify Shader Editor/Texture Sample | Texture Sample]] node to Derivative. ...6 KB (841 words) - 00:06, 2 December 2023
- ...g effect. The output can be connect to the [[Unity Products:Amplify Shader Editor/Texture Sample | Texture Sample]] node UV Input Ports, note that it should ...UV coordinates, the example below uses the [[Unity Products:Amplify Shader Editor/Texture Coordinates |Texture Coordinates]] node to define its parameters. ...2 KB (360 words) - 00:06, 2 December 2023
- ...y. Another use for it would be to pass the reference of a texture inside a shader function. '''NOTE:''' If there's need to use a [[Unity Products:Amplify Shader Editor/Parallax Occlusion Mapping|Parallax Occlusion Mapping]] node with texture a ...6 KB (858 words) - 00:06, 2 December 2023
- '''NOTE:''' Do not confuse with [[Unity Products:Amplify Shader Editor/Vertex Normal|Vertex Normal]] node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WorldNormalNode.gif"> ...2 KB (308 words) - 00:06, 2 December 2023
- ...accessed via the node output port or via a [[Unity Products:Amplify Shader Editor/Get Local Var|Get Local Var]] Node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RegisterGetLocalVar.jpg"> ...3 KB (380 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P ...ader Editor/Camera Depth Fade|<img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CameraDepthFade.jpg">]]</div> ...133 KB (17,957 words) - 00:06, 2 December 2023
- ...''( shortcut: T key )'' fetches and reads a texture to be used inside the shader, generally as a texture map that uses the model [[#inputuv|UVs]]. This node If you drag a texture into the editor graph a texture sample node with an automatic name will be created and the ...15 KB (2,319 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P Creating terrains with Amplify Shader Editor over the Lightweight SRP template differs a bit over the Standard Surface t ...8 KB (1,181 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TruncGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TruncNode.gif"> ...1 KB (193 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SinhGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (169 words) - 00:06, 2 December 2023