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  • 255 bytes (40 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Exp2GraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Exp2Node.gif"> ...
    1 KB (197 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/WorldToCameraMatrix.jpg"> ...
    1 KB (173 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/IfCommunity.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    3 KB (434 words) - 00:06, 2 December 2023
  • 72 bytes (13 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/PixelateUVNode.jpg"> ...
    2 KB (241 words) - 00:06, 2 December 2023
  • ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P ...It's important to note that '''Lightweight rendering is supported on older Unity versions''' but has since been '''replace by the Universal renderer'''; it' ...
    32 KB (4,810 words) - 00:06, 2 December 2023
  • ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Nodes| Nodes]] - [[Uni |http://wiki.amplify.pt/images/wp-content/uploads/2017/12/Terrain_1.jpg ...
    7 KB (1,082 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ATan2Node.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (333 words) - 00:06, 2 December 2023
  • Amplify Creations Dev Stream #4 - Outline Toon Shading in LW/URP ...
    273 bytes (39 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CoshGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    1 KB (169 words) - 00:06, 2 December 2023
  • '''NOTE:''' Do not confuse with [[Unity Products:Amplify Shader Editor/World Normal|World Normal]] node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/VertexNormalNode.gif"> ...
    2 KB (270 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FractGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FractNode.gif"> ...
    2 KB (231 words) - 00:06, 2 December 2023
  • '''NOTE:''' Unity uses a shader keyword to know when fading is happening, that keyword is: ''LOD_FADE_CROSS <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LODFadeNode.gif"> ...
    2 KB (258 words) - 00:06, 2 December 2023
  • [http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/Nodes/Node_2&action ...
    167 bytes (28 words) - 00:06, 2 December 2023
  • ...ed when working with [https://docs.unity3d.com/Manual/class-Projector.html Unity Projectors] <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ProjectorMatrix.jpg"> ...
    1,017 bytes (139 words) - 00:06, 2 December 2023
  • ...d Surface Light results in custom lighting mode. Like the Standard Surface shader, an Metallic or Specular workflows can be chosen by the [[#paramWorkflow|Wo <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/StandardSurfaceLightNode.jpg"> ...
    3 KB (498 words) - 00:06, 2 December 2023
  • The Time node outputs Unity internal elapsed time in seconds, which can be modified by a [[#paramScale| <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TimeNode.gif"> ...
    1 KB (176 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CeilGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CeilNode.gif"> ...
    1 KB (197 words) - 00:06, 2 December 2023
  • In this Unity shader tutorial, we're taking a look at advancing the dissolve techniques you may ...
    327 bytes (50 words) - 00:06, 2 December 2023

Page text matches

  • ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P ...fy Shader Editor/Global Array|<img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/GlobalArray.jpg">]]</div> ...
    15 KB (2,035 words) - 00:06, 2 December 2023
  • <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/BurnEffect.jpg"> [[Unity Products:Amplify Shader Editor/Burn Effect|'''Burn Effect''']] ...
    376 bytes (52 words) - 00:06, 2 December 2023
  • <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/ScaleMatrix.jpg"> [[Unity Products:Amplify Shader Editor/Scale Matrix|'''Scale Matrix''']] ...
    387 bytes (53 words) - 00:06, 2 December 2023
  • <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/DeprecatedSimplexNoise.jpg"> [[Unity Products:Amplify Shader Editor/Deprecated Simplex Noise|'''[Deprecated] Simplex Noise''']] ...
    369 bytes (48 words) - 00:06, 2 December 2023
  • <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/KeywordSwitch.jpg"> [[Unity Products:Amplify Shader Editor/Keyword Switch|'''Keyword Switch''']] ...
    449 bytes (62 words) - 00:06, 2 December 2023
  • <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture2Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 2 Matrix|'''Texture 2 Matrix''']] ...
    402 bytes (54 words) - 00:06, 2 December 2023
  • <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture3Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 3 Matrix|'''Texture 3 Matrix''']] ...
    402 bytes (54 words) - 00:06, 2 December 2023
  • <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture0Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 0 Matrix|'''Texture 0 Matrix''']] ...
    402 bytes (54 words) - 00:06, 2 December 2023
  • <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture1Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 1 Matrix|'''Texture 1 Matrix''']] ...
    402 bytes (54 words) - 00:06, 2 December 2023
  • ...tps://assetstore.unity.com/publishers/707?aid=1011lPwI&pubref=Wiki_Front_1 Amplify Creations]. <br /></div></div> ...ont-weight: bold; text-align: center; font-size: 120%;">[[ Unity Products| Unity ]]</div> ...
    3 KB (448 words) - 15:53, 2 December 2023
  • ...ion mapping (POM) is an enhancement of the [[Unity Products:Amplify Shader Editor/Parallax Mapping|Parallax Mapping]] technique. Parallax occlusion mapping i ...xture lookups, be sure to set the Mip Mode [[Unity Products:Amplify Shader Editor/Texture Sample | Texture Sample]] node to Derivative. ...
    6 KB (841 words) - 00:06, 2 December 2023
  • ...g effect. The output can be connect to the [[Unity Products:Amplify Shader Editor/Texture Sample | Texture Sample]] node UV Input Ports, note that it should ...UV coordinates, the example below uses the [[Unity Products:Amplify Shader Editor/Texture Coordinates |Texture Coordinates]] node to define its parameters. ...
    2 KB (360 words) - 00:06, 2 December 2023
  • ...y. Another use for it would be to pass the reference of a texture inside a shader function. '''NOTE:''' If there's need to use a [[Unity Products:Amplify Shader Editor/Parallax Occlusion Mapping|Parallax Occlusion Mapping]] node with texture a ...
    6 KB (858 words) - 00:06, 2 December 2023
  • '''NOTE:''' Do not confuse with [[Unity Products:Amplify Shader Editor/Vertex Normal|Vertex Normal]] node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WorldNormalNode.gif"> ...
    2 KB (308 words) - 00:06, 2 December 2023
  • ...accessed via the node output port or via a [[Unity Products:Amplify Shader Editor/Get Local Var|Get Local Var]] Node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RegisterGetLocalVar.jpg"> ...
    3 KB (380 words) - 00:06, 2 December 2023
  • ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P ...ader Editor/Camera Depth Fade|<img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CameraDepthFade.jpg">]]</div> ...
    133 KB (17,957 words) - 00:06, 2 December 2023
  • ...''( shortcut: T key )'' fetches and reads a texture to be used inside the shader, generally as a texture map that uses the model [[#inputuv|UVs]]. This node If you drag a texture into the editor graph a texture sample node with an automatic name will be created and the ...
    15 KB (2,319 words) - 00:06, 2 December 2023
  • ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P Creating terrains with Amplify Shader Editor over the Lightweight SRP template differs a bit over the Standard Surface t ...
    8 KB (1,181 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TruncGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TruncNode.gif"> ...
    1 KB (193 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SinhGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    1 KB (169 words) - 00:06, 2 December 2023
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