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  • * [[Unity_Products:Amplify_Shader_Pack/HDRP | HDRP Shaders]] * [[Unity_Products:Amplify_Shader_Pack/URP | URP Shaders]] ...
    587 bytes (70 words) - 00:06, 2 December 2023
  • ...t Page] - [http://amplify.pt/unity/amplify-shader-editor/samples/ Included Shaders] - [[Unity_Products:Amplify_Shader_Editor/Manual| Manual]] - [[Unity_Produc == Command Buffer based Refraction shaders == ...
    1 KB (190 words) - 00:06, 2 December 2023
  • ..._Texture_2/Manual#How_To_Convert_Your_Own_Shaders| How To Convert Your Own Shaders]] .../Manual#Third_Party_Physically_Based_Shaders| Third Party Physically Based Shaders]] ...
    878 bytes (100 words) - 00:06, 2 December 2023
  • Taking advantage of Alloy shaders using Injection Headers. ...
    160 bytes (21 words) - 00:06, 2 December 2023
  • * [[Unity_Products:Amplify_Shader_Editor/Terrain_Shaders| Terrain Shaders]] * [[Unity_Products:Amplify_Shader_Editor/User_Shaders| Shaders]] ...
    2 KB (266 words) - 00:05, 2 December 2023
  • This time we learn how reconstruct normals for shaders that have modified vertices, learn simple and quick solutions as well other ...
    356 bytes (55 words) - 00:06, 2 December 2023
  • Surface Shaders, Vertex and Fragment Shaders, and Standard in Unity. ...
    1 KB (168 words) - 00:06, 2 December 2023
  • This time we learn how reconstruct normals for shaders that have modified vertices, learn simple and quick solutions as well other ...how Unity's rendering system works and how can you create custom lighting shaders that work in the Legacy system and SRP ...
    2 KB (328 words) - 00:06, 2 December 2023
  • ...t Page] - [http://amplify.pt/unity/amplify-shader-editor/samples/ Included Shaders] - [[Unity_Products:Amplify_Shader_Editor/Manual| Manual]] - [[Unity_Produc In order to start creating your shaders you'll first need to import the '''AmplifyShaderEditor > Plugins > EditorRe ...
    3 KB (476 words) - 00:06, 2 December 2023
  • ...t Page] - [http://amplify.pt/unity/amplify-shader-editor/samples/ Included Shaders] - [[Unity_Products:Amplify_Shader_Editor/Manual| Manual]] - [[Unity_Produc ...
    964 bytes (122 words) - 01:09, 2 December 2023
  • ...t Page] - [http://amplify.pt/unity/amplify-shader-editor/samples/ Included Shaders] - [[Unity_Products:Amplify_Shader_Editor/Manual| Manual]] - [[Unity_Produc ...Amplify_Shader_Editor/Tutorials/Rendering_Shaders_Overview | Rendering and Shaders Overview ]] ...
    5 KB (665 words) - 00:06, 2 December 2023
  • ...ader Editor is our own award winning shader editor in which you can create shaders in a node-based graph editor without knowing shader code. The guide assumes ...CustomBaking</code>. If you are an advance user and you want to create the shaders manually you can still follow the guide by comparing the results with the g ...
    9 KB (1,481 words) - 00:05, 2 December 2023
  • ...t Page] - [http://amplify.pt/unity/amplify-shader-editor/samples/ Included Shaders] - [[Unity_Products:Amplify_Shader_Editor/Manual| Manual]] - [[Unity_Produc ...only supports the creation of Standard Built-in and URP(Universal) Terrain shaders; HDRP pending.''' ...
    7 KB (1,082 words) - 00:06, 2 December 2023
  • ...t Page] - [http://amplify.pt/unity/amplify-shader-editor/samples/ Included Shaders] - [[Unity_Products:Amplify_Shader_Editor/Manual| Manual]] - [[Unity_Produc We will give you a brief explanation on how you can start creating terrain shaders with ASE under the Lightweight SRP in no time. ...
    8 KB (1,181 words) - 00:06, 2 December 2023
  • '''NOTE 1:''' This node only outputs correct results on template vertex/frag shaders with their LightMode set to Vertex.<br/> ...
    2 KB (238 words) - 00:06, 2 December 2023
  • |'''Double Layer Car Shaders''' ...
    17 KB (2,136 words) - 00:06, 2 December 2023
  • ...t Page] - [http://amplify.pt/unity/amplify-shader-editor/samples/ Included Shaders] - [[Unity_Products:Amplify_Shader_Editor/Manual| Manual]] - [[Unity_Produc * Fixed issue when selecting shaders on Unity 2019.3 ...
    6 KB (828 words) - 00:06, 2 December 2023
  • |'''Double Layer Car Shaders''' ...
    19 KB (2,398 words) - 00:06, 2 December 2023
  • ...t Page] - [http://amplify.pt/unity/amplify-shader-editor/samples/ Included Shaders] - [[Unity_Products:Amplify_Shader_Editor/Manual| Manual]] - [[Unity_Produc ...
    3 KB (457 words) - 00:06, 2 December 2023
  • ...t Page] - [http://amplify.pt/unity/amplify-shader-editor/samples/ Included Shaders] - [[Unity_Products:Amplify_Shader_Editor/Manual| Manual]] - [[Unity_Produc ...it was fine with us. You could probably fix this by having different water shaders in different render queues. ...
    21 KB (3,242 words) - 00:06, 2 December 2023
  • |'''Double Layer Car Shaders''' ...
    24 KB (2,933 words) - 00:06, 2 December 2023
  • ...et by script and this defines a static variable that is shared between all shaders that use it. It's useful to change a value globally. ...
    3 KB (511 words) - 00:06, 2 December 2023
  • ...et by script and this defines a static variable that is shared between all shaders that use it. It's useful to change a value globally. ...
    3 KB (518 words) - 00:06, 2 December 2023
  • ...t Page] - [http://amplify.pt/unity/amplify-shader-editor/samples/ Included Shaders] - [[Unity_Products:Amplify_Shader_Editor/Manual| Manual]] - [[Unity_Produc ...ype; HDRP shaders cannot be used with URP, nor can Built-in(legacy Surface Shaders) be used with SRP. As of '''Amplify Shader Editor version 1.8.0''', the ''' ...
    32 KB (4,810 words) - 00:06, 2 December 2023
  • ...t Page] - [http://amplify.pt/unity/amplify-shader-editor/samples/ Included Shaders] - [[Unity_Products:Amplify_Shader_Editor/Manual| Manual]] - [[Unity_Produc ...ype; HDRP shaders cannot be used with URP, nor can Built-in(legacy Surface Shaders) be used with SRP. As of '''Amplify Shader Editor version 1.8.0''', the ''' ...
    31 KB (4,646 words) - 00:05, 2 December 2023
  • :: YourProject\Assets\FakeInteriors\Examples\Shaders ...
    4 KB (587 words) - 00:06, 2 December 2023
  • ::YourProject\Assets\AmplifyTexture\Shaders ...e option to automatically import the necessary pre-converted AT compatible shaders. When using the Alloy, Skyshop or other compatible products, make sure that ...
    39 KB (5,741 words) - 00:06, 2 December 2023
  • ...et by script and this defines a static variable that is shared between all shaders that use it. It's useful to change a value globally. ...
    5 KB (771 words) - 00:06, 2 December 2023
  • ...ckages since the latest '''HDRP 10''' changed quite a bit and a new set of shaders and baking tools had to be created.<br/> ...the baked result and renders the impostor. When empty it uses the default shaders that come with the package automatically. ...
    21 KB (3,332 words) - 00:05, 2 December 2023
  • ...t Page] - [http://amplify.pt/unity/amplify-shader-editor/samples/ Included Shaders] - [[Unity_Products:Amplify_Shader_Editor/Manual| Manual]] - [[Unity_Produc == Help! My Shaders are all Pink! == ...
    51 KB (8,089 words) - 00:06, 2 December 2023
  • ...et by script and this defines a static variable that is shared between all shaders that use it. It's useful to change a value globally. ...
    5 KB (817 words) - 00:06, 2 December 2023
  • ...et by script and this defines a static variable that is shared between all shaders that use it. It's useful to change a value globally. ...
    6 KB (888 words) - 00:06, 2 December 2023
  • ...et by script and this defines a static variable that is shared between all shaders that use it. It's useful to change a value globally. ...
    6 KB (858 words) - 00:06, 2 December 2023
  • ...et by script and this defines a static variable that is shared between all shaders that use it. It's useful to change a value globally. ...
    6 KB (907 words) - 00:06, 2 December 2023
  • ...et by script and this defines a static variable that is shared between all shaders that use it. It's useful to change a value globally. ...
    6 KB (941 words) - 00:06, 2 December 2023
  • ...et by script and this defines a static variable that is shared between all shaders that use it. It's useful to change a value globally. ...
    7 KB (993 words) - 00:06, 2 December 2023
  • ...t Page] - [http://amplify.pt/unity/amplify-shader-editor/samples/ Included Shaders] - [[Unity_Products:Amplify_Shader_Editor/Manual| Manual]] - [[Unity_Produc ...
    15 KB (2,035 words) - 00:06, 2 December 2023
  • ...limit of 384 global keywords which can be consumed very quickly across all shaders, including Unity native ones.<br/> ...
    7 KB (965 words) - 00:06, 2 December 2023
  • ...et by script and this defines a static variable that is shared between all shaders that use it. It's useful to change a value globally. ...
    7 KB (1,059 words) - 00:06, 2 December 2023
  • ...t Page] - [http://amplify.pt/unity/amplify-shader-editor/samples/ Included Shaders] - [[Unity_Products:Amplify_Shader_Editor/Manual| Manual]] - [[Unity_Produc ...
    6 KB (970 words) - 00:05, 2 December 2023
  • ...t Page] - [http://amplify.pt/unity/amplify-shader-editor/samples/ Included Shaders] - [[Unity_Products:Amplify_Shader_Editor/Manual| Manual]] - [[Unity_Produc ...
    6 KB (989 words) - 00:06, 2 December 2023
  • ...t Page] - [http://amplify.pt/unity/amplify-shader-editor/samples/ Included Shaders] - [[Unity_Products:Amplify_Shader_Editor/Manual| Manual]] - [[Unity_Produc Templates are regular Unity shaders with special ASE tags placed on key points. These tags are written as comme ...
    38 KB (6,028 words) - 00:06, 2 December 2023
  • ...t Page] - [http://amplify.pt/unity/amplify-shader-editor/samples/ Included Shaders] - [[Unity_Products:Amplify_Shader_Editor/Manual| Manual]] - [[Unity_Produc * Fixed issue when selecting shaders on Unity 2019.3 ...
    152 KB (22,096 words) - 00:06, 2 December 2023
  • ...et by script and this defines a static variable that is shared between all shaders that use it. It's useful to change a value globally. ...
    15 KB (2,319 words) - 00:06, 2 December 2023
  • ...t Page] - [http://amplify.pt/unity/amplify-shader-editor/samples/ Included Shaders] - [[Unity_Products:Amplify_Shader_Editor/Manual| Manual]] - [[Unity_Produc ...
    30 KB (4,324 words) - 00:06, 2 December 2023
  • ...t Page] - [http://amplify.pt/unity/amplify-shader-editor/samples/ Included Shaders] - [[Unity_Products:Amplify_Shader_Editor/Manual| Manual]] - [[Unity_Produc ...
    133 KB (17,957 words) - 00:06, 2 December 2023