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- .../#!/content/68570?aid=1011lPwI&pubref=Wiki Learn more about Amplify Shader Editor here!]</span> ...717 bytes (89 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ComputeGrabScreenPosNode.jpg"> ...2 KB (248 words) - 00:06, 2 December 2023
- 727 bytes (108 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/EncodeFloatRG.jpg"> ...978 bytes (132 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WorldSpaceLightDirNode.jpg"> ...2 KB (241 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/HSVtoRGBNode.jpg"> ...4 KB (547 words) - 00:06, 2 December 2023
- ...ntaining a total of 16 float components. Matrix variables cannot be set as shader properties so, unlike other property nodes like [[Unity_Products:Amplify_Sh * '''Constant:''' the value is assigned directly in shader code and can't be dynamically changed. ...3 KB (511 words) - 00:06, 2 December 2023
- ...g animation. On this case, the Time property acts as a multiplier over the Unity timer value.<br/> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/PannerNode.gif"> ...2 KB (324 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/ScaleMatrix.jpg"> [[Unity Products:Amplify Shader Editor/Scale Matrix|'''Scale Matrix''']] ...387 bytes (53 words) - 00:06, 2 December 2023
- ...in compile time, the correct input port according to current analyzed sub-shader/pass. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TemplateMultiPassSwitchNode.jpg"> ...925 bytes (138 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ACosGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (187 words) - 00:05, 2 December 2023
- .../#!/content/68570?aid=1011lPwI&pubref=Wiki Learn more about Amplify Shader Editor here!]</span> ...1 KB (172 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/DecodeFloatRG.jpg"> ...959 bytes (128 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/VectorFromMatrix.jpg"> ...2 KB (304 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FmodNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (298 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ZBufferParams.jpg"> ...839 bytes (117 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/InverseTransposeModelViewMatrix.jpg"> ...674 bytes (88 words) - 00:06, 2 December 2023
- 66 bytes (9 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ProjectionMatrices.jpg"> ...2 KB (246 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SinhGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (169 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TextureCoordinates.jpg"> ...[1,8]:''' Changes set to specified number from set 1 to set 8. Please that Unity 2018.1 and below only allows from 1 to 4. ...5 KB (659 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/BreakToComponentsNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (263 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P ...fy Shader Editor/Global Array|<img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/GlobalArray.jpg">]]</div> ...15 KB (2,035 words) - 00:06, 2 December 2023
- Hello and welcome to a new Unity shader tutorial with the amplify shader editor, we're taking a look at a few vertex deformation examples and kicking it al ...419 bytes (71 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DistanceNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (255 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ViewMatrix.jpg"> ...980 bytes (139 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/GammaToLinearNode.jpg"> ...2 KB (274 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LinearDepthNode.jpg"> ...1 KB (200 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ObjectSpaceViewDir.jpg"> ...2 KB (226 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RemainderNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (268 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SummedBlendNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (372 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/TransposeModelViewMatrix.jpg"> ...635 bytes (84 words) - 00:06, 2 December 2023
- Amplify Creations Dev Stream #1 - Lit Particle Smoke ...261 bytes (37 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ComputeScreenPosNode.jpg"> ...2 KB (240 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P Creating terrains with Amplify Shader Editor over the Lightweight SRP template differs a bit over the Standard Surface t ...8 KB (1,181 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/EncodeFloatRGBA.jpg"> ...1 KB (140 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WorldSpaceLightPosNode.jpg"> ...1 KB (209 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/Height_2.jpg"> ...2 KB (220 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/MatrixFromVectorsNode.jpg"> ...3 KB (400 words) - 00:06, 2 December 2023
- ...g effect. The output can be connect to the [[Unity Products:Amplify Shader Editor/Texture Sample | Texture Sample]] node UV Input Ports, note that it should ...UV coordinates, the example below uses the [[Unity Products:Amplify Shader Editor/Texture Coordinates |Texture Coordinates]] node to define its parameters. ...2 KB (360 words) - 00:06, 2 December 2023
- '''NOTE 1:''' If the shader needs to access the depth buffer contents behind the object it is assigned Please check Unity official documentation on [https://docs.unity3d.com/Manual/SL-SubShaderTags ...2 KB (355 words) - 00:06, 2 December 2023
- ...ccess to shader properties and global variables declared over the Template shader that is currently being used via the [[#paramParameter|Parameter]] dropdown <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TemplateParameterNode.jpg"> ...3 KB (383 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P A node output result will always be a string containing shader instructions required to achieve its goal. ...30 KB (4,324 words) - 00:06, 2 December 2023
- 159 bytes (24 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/DecodeFloatRGBA.jpg"> ...985 bytes (128 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/VertexBitangentNode.jpg"> ...1 KB (202 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/FogAndAmbientColors.jpg"> ...1 KB (179 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/InverseViewMatrix.jpg"> ...986 bytes (138 words) - 00:06, 2 December 2023
- 6 bytes (1 word) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ProjectionMatrix.jpg"> ...993 bytes (136 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SmoothstepGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SmoothstepNode.jpg"> ...3 KB (436 words) - 00:06, 2 December 2023
- ...y. Another use for it would be to pass the reference of a texture inside a shader function. '''NOTE:''' If there's need to use a [[Unity Products:Amplify Shader Editor/Parallax Occlusion Mapping|Parallax Occlusion Mapping]] node with texture a ...6 KB (858 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/BurnEffect.jpg"> [[Unity Products:Amplify Shader Editor/Burn Effect|'''Burn Effect''']] ...376 bytes (52 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CompareNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (422 words) - 00:06, 2 December 2023
- ...particles in unity by creating a simplistic-ish shader with amplify shader editor. It aims to re-create the volumetric effects of modern particle systems whe ...379 bytes (56 words) - 00:06, 2 December 2023
- ...de sets up Tessellation according to the distance of the object using this shader to the camera via a [[#paramFactor|Tessellation Factor]], camera [[#paramMi ...on option on the Master Node and set its '''Type''' to Distance-based. The Shader Model will be automatically set to 4.6 if its set to a lower value, since i ...3 KB (425 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ViewProjectionMatrix.jpg"> ...1 KB (142 words) - 00:06, 2 December 2023
- 144 bytes (20 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LinearToGammaNode.jpg"> ...2 KB (274 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ObjectToClipPosNode.jpg"> ...3 KB (391 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RemapNode.jpg"> ...2 KB (341 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SurfaceDepthNode.jpg"> ...for the specified vertex position. Useful when applying a vertex offset to shader and need to get the offsetted surface depth. ...2 KB (221 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TriplanarNode.jpg"> * '''White:''' Uses Unity's built-in white texture. RGBA( 1, 1, 1, 1). ...11 KB (1,619 words) - 00:06, 2 December 2023
- ...monstrate how to quickly create a dissolve effect using the Amplify Shader Editor. ...206 bytes (30 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CosGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CosNode.jpg"> ...2 KB (242 words) - 00:06, 2 December 2023
- 138 bytes (17 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/EncodeViewNormalStereo.jpg"> ...998 bytes (134 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/WorldSpaceViewDir.jpg"> ...2 KB (223 words) - 00:06, 2 December 2023
- http://wiki.amplify.pt/images/wp-content/uploads/2017/02/DebugMode.jpg ...278 bytes (43 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/MaxNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (277 words) - 00:06, 2 December 2023
- ...ion mapping (POM) is an enhancement of the [[Unity Products:Amplify Shader Editor/Parallax Mapping|Parallax Mapping]] technique. Parallax occlusion mapping i ...xture lookups, be sure to set the Mip Mode [[Unity Products:Amplify Shader Editor/Texture Sample | Texture Sample]] node to Derivative. ...6 KB (841 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ScreenPositionNode.jpg"> ...1 KB (195 words) - 00:06, 2 December 2023
- ...ode allows access to vertex data declared over the currently used Template shader via the [[#paramData|Data]] dropdown option. The node's Outputs type and am <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/TemplateVertexData.jpg"> ...1 KB (170 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ASinGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (188 words) - 00:06, 2 December 2023
- Pixelated Post-Process Camera Effect: Shader made with Amplify Shader Editor and then converted to Post-Process Camera Effect. ...246 bytes (34 words) - 00:06, 2 December 2023
- The Decode Lightmap node decodes color from Unity lightmap (RGBM or dLDR depending on platform) set at its [[#paramValue|''Va ...Lightweight/HD) and represents an additional instruction value required by Unity's own DecodeLightmap helper function.<br> ...2 KB (232 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/VertexColorNode.gif"> ...1 KB (210 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/FogParams.jpg"> ...705 bytes (97 words) - 00:06, 2 December 2023
- '''NOTE 1:''' This node is '''only''' available on '''URP/HDRP shader types''' as only there this matrix is made available over its libraries. <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/InverseViewProjectionMatrix.jpg"> ...1 KB (163 words) - 00:06, 2 December 2023
- 5 bytes (1 word) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ProjectionParams.jpg"> ...859 bytes (114 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SplitNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (254 words) - 00:06, 2 December 2023
- ...''( shortcut: T key )'' fetches and reads a texture to be used inside the shader, generally as a texture map that uses the model [[#inputuv|UVs]]. This node If you drag a texture into the editor graph a texture sample node with an automatic name will be created and the ...15 KB (2,319 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CameraDepthFadeNode.jpg"> ...2 KB (293 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareAEqualsB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (353 words) - 00:06, 2 December 2023
- .../#!/content/68570?aid=1011lPwI&pubref=Wiki Learn more about Amplify Shader Editor here!]</span> Short introduction to basic concepts responsible for rendering in Unity. ...1 KB (168 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DitherNode.jpg"> | This port accepts a [[Unity Products:Amplify Shader Editor/Texture Object|Texture Object]] which allows the use of it's texture UV par ...3 KB (372 words) - 00:06, 2 December 2023
- ...y. Another use for it would be to pass the reference of a texture inside a shader function. '''NOTE:''' This node requires [http://amplify.pt/unity/amplify-texture-2 Amplify Texture] to be imported into the current project. ...5 KB (817 words) - 00:06, 2 December 2023
- ...llows access to local values created via a [[Unity Products:Amplify Shader Editor/Register Local Var|Register Local Var]] node. This can be done by selecting <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RegisterGetLocalVar.jpg"> ...2 KB (236 words) - 00:06, 2 December 2023
- 144 bytes (20 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ObjectToViewPos.jpg"> ...2 KB (271 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RotateAboutAxisNode.gif"> ...2 KB (345 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SwitchByFaceNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (307 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TruncGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TruncNode.gif"> ...1 KB (193 words) - 00:06, 2 December 2023
- ...e In from Color Post Process Camera Effect for Unity3D with Amplify Shader Editor. ...241 bytes (37 words) - 00:06, 2 December 2023
- ...outputs an animated cosine wave with values varying between -1 and 1 using Unity internal time in seconds as its angle. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CosTimeNode.gif"> ...1 KB (180 words) - 00:06, 2 December 2023
- Making a Volumetric Cloud Shader in Unity. ...162 bytes (21 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ExpGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ExpNode.gif"> ...1 KB (193 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WorldTangentNode.jpg"> ...1,002 bytes (148 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/IfNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (346 words) - 00:06, 2 December 2023
Page text matches
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P ...fy Shader Editor/Global Array|<img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/GlobalArray.jpg">]]</div> ...15 KB (2,035 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/BurnEffect.jpg"> [[Unity Products:Amplify Shader Editor/Burn Effect|'''Burn Effect''']] ...376 bytes (52 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/ScaleMatrix.jpg"> [[Unity Products:Amplify Shader Editor/Scale Matrix|'''Scale Matrix''']] ...387 bytes (53 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/DeprecatedSimplexNoise.jpg"> [[Unity Products:Amplify Shader Editor/Deprecated Simplex Noise|'''[Deprecated] Simplex Noise''']] ...369 bytes (48 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/KeywordSwitch.jpg"> [[Unity Products:Amplify Shader Editor/Keyword Switch|'''Keyword Switch''']] ...449 bytes (62 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture0Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 0 Matrix|'''Texture 0 Matrix''']] ...402 bytes (54 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture1Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 1 Matrix|'''Texture 1 Matrix''']] ...402 bytes (54 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture2Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 2 Matrix|'''Texture 2 Matrix''']] ...402 bytes (54 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture3Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 3 Matrix|'''Texture 3 Matrix''']] ...402 bytes (54 words) - 00:06, 2 December 2023
- ...tps://assetstore.unity.com/publishers/707?aid=1011lPwI&pubref=Wiki_Front_1 Amplify Creations]. <br /></div></div> ...ont-weight: bold; text-align: center; font-size: 120%;">[[ Unity Products| Unity ]]</div> ...3 KB (448 words) - 15:53, 2 December 2023
- ...ion mapping (POM) is an enhancement of the [[Unity Products:Amplify Shader Editor/Parallax Mapping|Parallax Mapping]] technique. Parallax occlusion mapping i ...xture lookups, be sure to set the Mip Mode [[Unity Products:Amplify Shader Editor/Texture Sample | Texture Sample]] node to Derivative. ...6 KB (841 words) - 00:06, 2 December 2023
- ...g effect. The output can be connect to the [[Unity Products:Amplify Shader Editor/Texture Sample | Texture Sample]] node UV Input Ports, note that it should ...UV coordinates, the example below uses the [[Unity Products:Amplify Shader Editor/Texture Coordinates |Texture Coordinates]] node to define its parameters. ...2 KB (360 words) - 00:06, 2 December 2023
- ...y. Another use for it would be to pass the reference of a texture inside a shader function. '''NOTE:''' If there's need to use a [[Unity Products:Amplify Shader Editor/Parallax Occlusion Mapping|Parallax Occlusion Mapping]] node with texture a ...6 KB (858 words) - 00:06, 2 December 2023
- '''NOTE:''' Do not confuse with [[Unity Products:Amplify Shader Editor/Vertex Normal|Vertex Normal]] node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WorldNormalNode.gif"> ...2 KB (308 words) - 00:06, 2 December 2023
- ...accessed via the node output port or via a [[Unity Products:Amplify Shader Editor/Get Local Var|Get Local Var]] Node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RegisterGetLocalVar.jpg"> ...3 KB (380 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P ...ader Editor/Camera Depth Fade|<img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CameraDepthFade.jpg">]]</div> ...133 KB (17,957 words) - 00:06, 2 December 2023
- ...''( shortcut: T key )'' fetches and reads a texture to be used inside the shader, generally as a texture map that uses the model [[#inputuv|UVs]]. This node If you drag a texture into the editor graph a texture sample node with an automatic name will be created and the ...15 KB (2,319 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P Creating terrains with Amplify Shader Editor over the Lightweight SRP template differs a bit over the Standard Surface t ...8 KB (1,181 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TruncGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TruncNode.gif"> ...1 KB (193 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SinhGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (169 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CoshGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (169 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TanhGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (169 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ExpGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ExpNode.gif"> ...1 KB (193 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Exp2GraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Exp2Node.gif"> ...1 KB (197 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Log2GraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Log2Node.gif"> ...1 KB (197 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Log10GraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Log10Node.gif"> ...1 KB (197 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ScaleNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (174 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FloorGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FloorNode.gif"> ...1 KB (197 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CeilGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CeilNode.gif"> ...1 KB (197 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RoundGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RoundNode.gif"> ...1 KB (197 words) - 00:06, 2 December 2023
- ...more useful when used in conjunction with [[Unity Products:Amplify Shader Editor/Light Color|Light Color]] node that contains both. It's only useful when do <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LightAttenuationNode.jpg"> ...2 KB (253 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LogGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LogNode.gif"> ...1 KB (201 words) - 00:06, 2 December 2023
- ...are calculated please check the following [http://www.aclockworkberry.com/shader-derivative-functions/ link]. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DDYNode.jpg"> ...1 KB (207 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/NegateGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/NegateNode.gif"> ...2 KB (207 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SqrtGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SqrtNode.gif"> ...1 KB (202 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/Degrees.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (176 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LengthNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (210 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/AbsGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/AbsNode.gif"> ...1 KB (202 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ATanGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (178 words) - 00:06, 2 December 2023
- ...llows access to local values created via a [[Unity Products:Amplify Shader Editor/Register Local Var|Register Local Var]] node. This can be done by selecting <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RegisterGetLocalVar.jpg"> ...2 KB (236 words) - 00:06, 2 December 2023
- ...are calculated please check the following [http://www.aclockworkberry.com/shader-derivative-functions/ link]. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DDXNode.jpg"> ...2 KB (217 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FractGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FractNode.gif"> ...2 KB (231 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ACosGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (187 words) - 00:05, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ASinGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (188 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RadiansNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (218 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RsqrtGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RsqrtNode.jpg"> ...2 KB (232 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SinGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SinNode.jpg"> ...2 KB (242 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CosGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CosNode.jpg"> ...2 KB (242 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TanGraphicNode.jpg"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TanNode.jpg"> ...2 KB (242 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/OneMinusGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/OneMinusNode.jpg"> ...2 KB (254 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/NormalizeNode.jpg"> ...over the normalize operation at the expense of additional instructions on shader. ...2 KB (237 words) - 00:06, 2 December 2023
- ...sters the above keywords it will increase the amount of variants the final shader will have.<br/> <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/MaterialQuality.jpg"> ...2 KB (258 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SignGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SignNode.jpg"> ...2 KB (253 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SaturateGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SaturateNode.jpg"> ...2 KB (258 words) - 00:06, 2 December 2023
- '''NOTE:''' Do not confuse with [[Unity Products:Amplify Shader Editor/Vertex Position|Vertex Position]] node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WorldPositionNode.gif"> ...2 KB (256 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FWidthNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (284 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DistanceNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (255 words) - 00:06, 2 December 2023
- '''NOTE:''' Do not confuse with [[Unity Products:Amplify Shader Editor/World Normal|World Normal]] node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/VertexNormalNode.gif"> ...2 KB (270 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DebugSwitchNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (242 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SimplifiedFmodNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (249 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/StepNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (270 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ClipNode.gif"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (280 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SplitNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (254 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/BreakToComponentsNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (263 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareALessB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (353 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/MaxNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (277 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/MinNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (277 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RemainderNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (268 words) - 00:06, 2 December 2023
- ...to directly control interpolators registry, which does't happen over this shader type.<br/> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/VertexToFragmentNode.gif"> ...2 KB (311 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TriplanarNode.jpg"> * '''White:''' Uses Unity's built-in white texture. RGBA( 1, 1, 1, 1). ...11 KB (1,619 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ScaleAndOffsetNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (295 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WorldReflectionVectorNode.jpg"> | If toggled on, forces a [[Unity Products:Amplify Shader Editor/Normalize|Normalize]] operation over the world reflection vector. ...2 KB (266 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/IfNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (346 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SubtractNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (298 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ReflectNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (308 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DivideNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (307 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/IfCommunity.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (434 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DotNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (326 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FmodNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (298 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ATan2Node.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (333 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ComponentMaskNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (291 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SwitchByFaceNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (307 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SwizzleNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (329 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ClampNode.gif"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (413 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/AddNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (346 words) - 00:06, 2 December 2023
- '''NOTE:''' Do not confuse with [[Unity Products:Amplify Shader Editor/World Position|World Position]] node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/VertexPositionNode.gif"> ...2 KB (365 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RefractNode.gif"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (343 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareAGreaterB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (353 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareAEqualsB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (353 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SummedBlendNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (372 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LerpNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (386 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareAGreaterOrEqualB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (354 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareALessOrEqualB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (354 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareANotEqualB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (353 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CompareNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (422 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/PowerNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (376 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WeightedBlendNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (384 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareWithRange.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (392 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DitherNode.jpg"> | This port accepts a [[Unity Products:Amplify Shader Editor/Texture Object|Texture Object]] which allows the use of it's texture UV par ...3 KB (372 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/AppendNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (384 words) - 00:06, 2 December 2023