Search results
Jump to navigation
Jump to search
Page title matches
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/KeywordSwitch.jpg"> [[Unity Products:Amplify Shader Editor/Keyword Switch|'''Keyword Switch''']] ...449 bytes (62 words) - 00:06, 2 December 2023
- [http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/Nodes/Object_Light_ ...281 bytes (49 words) - 00:06, 2 December 2023
- ...ed when working with [https://docs.unity3d.com/Manual/class-Projector.html Unity Projectors] <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ProjectorClipMatrix.jpg"> ...1 KB (148 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SqrtGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SqrtNode.gif"> ...1 KB (202 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/TextureTransform.jpg"> ...2 KB (212 words) - 00:06, 2 December 2023
- ...t internally makes use of unity_CameraToWorld variable which isn't used by Unity's main rendering systems, only for post processing. For the current Inverse <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CameraToWorldMatrix.jpg"> ...2 KB (228 words) - 00:06, 2 December 2023
- In this Unity shader tutorial, we're taking a look at advancing the dissolve techniques you may ...327 bytes (51 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/DecodeViewNormalStereo.jpg"> ...972 bytes (126 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/VertexIDNode.jpg"><br/> ...768 bytes (104 words) - 00:06, 2 December 2023
- 152 bytes (22 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LogGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LogNode.gif"> ...1 KB (201 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ObjectToWorldNode.gif"> ...3 KB (426 words) - 00:06, 2 December 2023
- ...n animation. On this case, the Time property acts as a multiplier over the Unity timer value.<br/> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RotatorNode.gif"> ...2 KB (319 words) - 00:06, 2 December 2023
- ...ide a shader function according to the current pipeline used over the main shader. ...e the required code; just using this node will not automatically make your shader compatible with multiple renderers. ...1 KB (213 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P ...ts:Amplify_Shader_Editor/Tutorials/Material_and_Shader_Mode | Material and Shader Mode]] ...5 KB (665 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareAGreaterB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (353 words) - 00:06, 2 December 2023
- Making a Subsurface Scattering Foliage Shader in Unity, without using Raytracing. ...201 bytes (25 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DitherNode.jpg"> ...1 KB (185 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/VoronoiNode.jpg"> | id="paramUnityVoronoi" | Unity's Voronoi ...4 KB (598 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/GlobalArray.jpg"> ...4 KB (568 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/IfCommunity.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (434 words) - 00:06, 2 December 2023
- 72 bytes (13 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/PixelateUVNode.jpg"> ...2 KB (241 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P ...It's important to note that '''Lightweight rendering is supported on older Unity versions''' but has since been '''replace by the Universal renderer'''; it' ...32 KB (4,810 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Nodes| Nodes]] - [[Uni |http://wiki.amplify.pt/images/wp-content/uploads/2017/12/Terrain_1.jpg ...7 KB (1,082 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ATan2Node.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (333 words) - 00:06, 2 December 2023
- Amplify Creations Dev Stream #4 - Outline Toon Shading in LW/URP ...273 bytes (39 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CoshGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (169 words) - 00:06, 2 December 2023
- 255 bytes (40 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Exp2GraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Exp2Node.gif"> ...1 KB (197 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/WorldToCameraMatrix.jpg"> ...1 KB (173 words) - 00:06, 2 December 2023
- '''NOTE:''' Unity uses a shader keyword to know when fading is happening, that keyword is: ''LOD_FADE_CROSS <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LODFadeNode.gif"> ...2 KB (258 words) - 00:06, 2 December 2023
- [http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/Nodes/Node_2&action ...167 bytes (28 words) - 00:06, 2 December 2023
- ...ed when working with [https://docs.unity3d.com/Manual/class-Projector.html Unity Projectors] <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ProjectorMatrix.jpg"> ...1,017 bytes (139 words) - 00:06, 2 December 2023
- ...d Surface Light results in custom lighting mode. Like the Standard Surface shader, an Metallic or Specular workflows can be chosen by the [[#paramWorkflow|Wo <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/StandardSurfaceLightNode.jpg"> ...3 KB (498 words) - 00:06, 2 December 2023
- The Time node outputs Unity internal elapsed time in seconds, which can be modified by a [[#paramScale| <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TimeNode.gif"> ...1 KB (176 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CeilGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CeilNode.gif"> ...1 KB (197 words) - 00:06, 2 December 2023
- In this Unity shader tutorial, we're taking a look at advancing the dissolve techniques you may ...327 bytes (50 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/Degrees.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (176 words) - 00:06, 2 December 2023
- '''NOTE:''' Do not confuse with [[Unity Products:Amplify Shader Editor/World Normal|World Normal]] node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/VertexNormalNode.gif"> ...2 KB (270 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FractGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FractNode.gif"> ...2 KB (231 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Log10GraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Log10Node.gif"> ...1 KB (197 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/PositionFromTransformNode.gif"> ...1 KB (171 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RoundGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RoundNode.gif"> ...1 KB (197 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SwizzleNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (329 words) - 00:06, 2 December 2023
- 160 bytes (21 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareAGreaterOrEqualB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (354 words) - 00:06, 2 December 2023
- 184 bytes (28 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DivideNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (307 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WeightedBlendNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (384 words) - 00:06, 2 December 2023
- Please check Unity [https://docs.unity3d.com/Manual/SL-GrabPass.html official documentation] f ...The grab texture will return incorrect results if used on a deferred only shader.<br/> ...7 KB (1,100 words) - 00:06, 2 December 2023
- Indirect Diffuse Light retrieves the diffuse ambient light from Unity's global illumination system. This is equivalent to say it retrieves the in <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/IndirectDiffuseLightNode.jpg"> ...2 KB (291 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ModelMatrix.jpg"> ...977 bytes (137 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/PositionFromTransformNode.gif"> ...2 KB (211 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ShadeVertexLights.jpg"> ...2 KB (238 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TexelSizeNode.jpg"> ...2 KB (273 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/AbsGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/AbsNode.gif"> ...1 KB (202 words) - 00:06, 2 December 2023
- 165 bytes (25 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CrossNode.jpg"> ...2 KB (295 words) - 00:06, 2 December 2023
- ...shader must do some remapping before this node can use it. This is because Unity's packs Red and Green channels into the Green and Alpha channels respective '''Note:''' As for Unity 2017 there is also support for RG normal maps( x on red channel and y on gr ...4 KB (569 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Nodes| Nodes]] - [[Uni Amplify Shader Editor allows other plugin developers to create and distribute their custom nodes ...3 KB (457 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/WorldToObject.jpg"> ...3 KB (410 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Nodes| Nodes]] - [[Uni '''Amplify Shader Editor Version: v1.8.7.012 – 25th November 2020''' ...6 KB (828 words) - 00:06, 2 December 2023
- 16 bytes (1 word) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RGBtoHSVNode.jpg"> ...3 KB (465 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Nodes| Nodes]] - [[Uni Portions of this section have been acquired directly from the Unity Material Parameters Reference documentation. ...6 KB (989 words) - 00:06, 2 December 2023
- The Time Parameters node outputs Unity internal elapsed time in seconds scaled by different constant amounts. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TimeParametersNode.gif"> ...1 KB (187 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ClampNode.gif"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (413 words) - 00:06, 2 December 2023
- In this Unity shader tutorial, we're taking a look at advancing the dissolve techniques you may ...327 bytes (48 words) - 00:06, 2 December 2023
- The Delta Time node outputs not only Unity internal elapsed time between frames in seconds but also a smoother value o <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/DeltaTime.jpg"> ...956 bytes (141 words) - 00:06, 2 December 2023
- '''NOTE:''' Do not confuse with [[Unity Products:Amplify Shader Editor/World Position|World Position]] node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/VertexPositionNode.gif"> ...2 KB (365 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FresnelNode.jpg"> ...4 KB (600 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Log2GraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Log2Node.gif"> ...1 KB (197 words) - 00:06, 2 December 2023
- 146 bytes (20 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RsqrtGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RsqrtNode.jpg"> ...2 KB (232 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TanGraphicNode.jpg"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TanNode.jpg"> ...2 KB (242 words) - 00:06, 2 December 2023
- == Amplify Creations Dev Stream #6 - Normal Reconstruction == == Amplify Creations Dev Stream #5 - Shader Functions and Shortcuts == ...2 KB (328 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareALessB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (353 words) - 00:06, 2 December 2023
- In this episode we go over the absolute basics of the amplify shader editor. ...178 bytes (27 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DotNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (326 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WorldBitangentNode.jpg"> ...1 KB (188 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/GrabScreenPosAndColor.jpg"> ...2 KB (377 words) - 00:06, 2 December 2023
- Indirect Specular Light retrieves the specular reflections from Unity's global illumination system. This is equivalent to say it retrieves the re <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/IndirectSpecularLightNode.jpg"> ...3 KB (416 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ModelViewMatrix.jpg"> ...1,016 bytes (144 words) - 00:06, 2 December 2023
- 141 bytes (20 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SignGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SignNode.jpg"> ...2 KB (253 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture0Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 0 Matrix|'''Texture 0 Matrix''']] ...402 bytes (54 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/AddNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (346 words) - 00:06, 2 December 2023
- In this episode we demonstrate how to quickly set up a fog effect in Unity using ASE. ...267 bytes (43 words) - 00:06, 2 December 2023
- The Custom Expression Node allows shader code to be directly injected into the graph. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CustomExpressionNode.jpg"> ...7 KB (1,187 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Nodes| Nodes]] - [[Uni ...964 bytes (122 words) - 01:09, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FWidthNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (284 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/WorldToObjectMatrix.jpg"> ...1,021 bytes (143 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LayeredBlendNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (463 words) - 00:06, 2 December 2023
- [http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/Nodes/Object_Light_ ...211 bytes (35 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RadiansNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (218 words) - 00:06, 2 December 2023
- The Static Switch node creates and/or uses shader keywords through '''#if #elif/#else #endif''' directives. Its input [[#para ...keywords which can be consumed very quickly across all shaders, including Unity native ones.<br/> ...7 KB (965 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P Shader Model 5.0 not supported, will render black; use 3.0. ...21 KB (3,242 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ClipNode.gif"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (280 words) - 00:06, 2 December 2023
- 278 bytes (43 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/DeprecatedSimplexNoise.jpg"> [[Unity Products:Amplify Shader Editor/Deprecated Simplex Noise|'''[Deprecated] Simplex Noise''']] ...369 bytes (48 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/VertexTangentNode.jpg"> ...1,010 bytes (143 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Nodes| Nodes]] - [[Uni ...on all templates not being available to choose over the Creates > Amplify Shader menu ...152 KB (22,096 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/Luminance.jpg"> ...697 bytes (90 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/OneMinusGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/OneMinusNode.jpg"> ...2 KB (254 words) - 00:06, 2 December 2023
- ...importance since graphic APIs only allow '''16''' different samplers on a shader but up to '''128''' textures.<br/> Sampler states can be created inline over the shader by specifying a Wrap and Filter modes or can be retrieved from a Texture Ob ...4 KB (648 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TanhGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (169 words) - 00:06, 2 December 2023
- Making an Animated Candle Flame Shader in Unity. ...168 bytes (24 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareALessOrEqualB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (354 words) - 00:06, 2 December 2023
- In this episode we show off the very basics of the Amplify Shader Editor. ...176 bytes (28 words) - 00:06, 2 December 2023
- 148 bytes (21 words) - 00:06, 2 December 2023
- '''NOTE:''' Do not confuse with [[Unity Products:Amplify Shader Editor/Vertex Normal|Vertex Normal]] node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WorldNormalNode.gif"> ...2 KB (308 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/GradientSampleNode.jpg"> ...898 bytes (117 words) - 00:06, 2 December 2023
- '''NOTE:''' This is only available when using GPU Instancing is active on shader. <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/InstanceID.jpg"> ...616 bytes (87 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ModelViewProjectionMatrix.jpg"> ...1 KB (147 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Post_Processing_Stack| ...r Editor allows the user to create post-processing effects compatible with Unity's Post-Processing Stack V2. ...3 KB (476 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SimpleContrastNode.jpg"> ...2 KB (211 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture1Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 1 Matrix|'''Texture 1 Matrix''']] ...402 bytes (54 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/AppendNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (384 words) - 00:06, 2 December 2023
- Amplify Creations Dev Stream #2 - Omni Decals Amplify Creations Dev Stream #3 - Custom Lighting Breakdown ...525 bytes (69 words) - 00:06, 2 December 2023
- ...are calculated please check the following [http://www.aclockworkberry.com/shader-derivative-functions/ link]. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DDXNode.jpg"> ...2 KB (217 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Nodes| Nodes]] - [[Uni '''Project Source -''' [https://github.com/Doppelkeks/Unity-CommandBufferRefraction Git Repo] ...1 KB (190 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FaceNode.gif"> ...1 KB (198 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/WorldToTangentMatrix.jpg"> ...1,022 bytes (143 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LengthNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (210 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/NoiseGeneratorNode.jpg"> ...n input UV. Similar to Shader Graph [https://docs.unity3d.com/Packages/com.unity[email protected]/manual/Simple-Noise-Node.html Simple Noise Node]. ...2 KB (372 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ReflectNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (308 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/StepNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (270 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ToggleSwitchNode.jpg"> ...erial drawer used to show the toggle UI also internally generates a global shader keyword. Toggling this option off prevents this keyword from being generate ...4 KB (552 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ClipPlanes.jpg"> ...774 bytes (106 words) - 00:06, 2 December 2023
- ...hader in Unity, using the Amplify Shader Editor (you can follow along with Shader Graph too). ...275 bytes (40 words) - 00:06, 2 December 2023
- '''NOTE:''' The shader must have its '''Render Queue''' value set to '''Transparent''' or higher ( <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DepthFadeNode.jpg"> ...3 KB (418 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/VertexTangentSignNode.jpg"> ...1 KB (163 words) - 00:06, 2 December 2023
- ...is specific to Shader Functions and cannot be created/used inside a normal shader.<br/> Each Function Input node will be represented by an Input Port when its Shader Function node is used inside a canvas. Input port properties like name and ...3 KB (470 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P 2. After Unity loads it will display the “Importing package” window, select All and cl ...51 KB (8,089 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/OrthoParams.jpg"> ...755 bytes (96 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SaturateGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SaturateNode.jpg"> ...2 KB (258 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TauNode.jpg"> ...936 bytes (121 words) - 00:06, 2 December 2023
- 158 bytes (21 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareANotEqualB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (353 words) - 00:06, 2 December 2023
- How to set up a standard transparent material using Amplify Shader Editor. ...177 bytes (26 words) - 00:06, 2 December 2023
- ...ation option on the Master Node and set its '''Type''' to Edge Length. The Shader Model will be automatically set to 4.6 if its set to a lower value, since i <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/EdgeLengthTessellationNode.gif"> ...2 KB (246 words) - 00:06, 2 December 2023
- '''NOTE:''' Do not confuse with [[Unity Products:Amplify Shader Editor/Vertex Position|Vertex Position]] node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WorldPositionNode.gif"> ...2 KB (256 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/GradientSampleNode.jpg"> ...2 KB (221 words) - 00:06, 2 December 2023
- ...to either define a [[#paramtype|Constant]] value which is directly used in shader calculations or to define an exposed [[#paramtype|Property]] value that can <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/IntNodeWiki.gif"> ...5 KB (771 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/MultiplyNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (386 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/PosterizeNode.jpg"> ...1 KB (197 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SimplifiedFmodNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (249 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture2Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 2 Matrix|'''Texture 2 Matrix''']] ...402 bytes (54 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/BillboardNode.jpg"> ...2 KB (361 words) - 00:06, 2 December 2023
- 216 bytes (32 words) - 00:06, 2 December 2023
- ...are calculated please check the following [http://www.aclockworkberry.com/shader-derivative-functions/ link]. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DDYNode.jpg"> ...1 KB (207 words) - 00:06, 2 December 2023
- ...] value that can be modified by the material inspector that uses it. Note: Unity's material inspector for vector2 properties display as vector4 containing f <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Vector2.gif"> ...6 KB (941 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FlipbookUVAnimationNode.jpg"> ...3 KB (411 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/WorldTransformParams.jpg"> ...781 bytes (101 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LerpNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (386 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/NormalizeNode.jpg"> ...over the normalize operation at the expense of additional instructions on shader. ...2 KB (237 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RefractNode.gif"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (343 words) - 00:06, 2 December 2023
- ...ers over the node meta. They will be automatically removed when saving the shader.<br/> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/StickyNoteNode.jpg"> ...1 KB (183 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TransformDirectionNode.jpg"> ...3 KB (464 words) - 00:06, 2 December 2023
- ...nction of this node is very similar to the [[Unity Products:Amplify Shader Editor/Vector4|Vector4 Node]], the difference is the convenience of representing a <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ColorNode.jpg"><br/> ...7 KB (993 words) - 00:06, 2 December 2023
- 307 bytes (54 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DesaturateNode.jpg"> ...2 KB (244 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/VertexTexcoordNode.jpg"> ...[1,8]:''' Changes set to specified number from set 1 to set 8. Please that Unity 2018.1 and below only allows from 1 to 4. ...2 KB (313 words) - 00:06, 2 December 2023
- ...is specific to Shader Functions and cannot be created/used inside a normal shader.<br/> Each Function Output node will be represented by an Output Port when its Shader Function node is used inside a canvas. Output port name will be set throug ...2 KB (360 words) - 00:06, 2 December 2023
- ...sters the above keywords it will increase the amount of variants the final shader will have.<br/> <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/MaterialQuality.jpg"> ...2 KB (258 words) - 00:06, 2 December 2023
- '''NOTE:''' '''Only compatible with the Surface shader type!''' This node can only be connected to the Local Vertex ports on the m ...5 KB (731 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ScaleNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (174 words) - 00:06, 2 December 2023
- ...ss to interpolated fragment data declared over the currently used Template shader via the [[#paramData|Data]] dropdown option. The node's Outputs type and am <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/TemplateFragmentData.jpg"> ...1 KB (150 words) - 00:06, 2 December 2023
- == Amplify Creations Dev Stream #6 - Normal Reconstruction == ...356 bytes (55 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareWithRange.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (392 words) - 00:06, 2 December 2023
- Creating and using reusable Shader Functions. ...147 bytes (19 words) - 00:06, 2 December 2023
- ...option on the Master Node and set its '''Type''' to Edge Length Cull. The Shader Model will be automatically set to 4.6 if its set to a lower value, since i <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/EdgeLengthTessellationWithCullNode.gif"> ...2 KB (353 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WorldReflectionVectorNode.jpg"> | If toggled on, forces a [[Unity Products:Amplify Shader Editor/Normalize|Normalize]] operation over the world reflection vector. ...2 KB (266 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/GrayscaleNode.jpg"> * '''Luminance:''' Uses Unity internal Luminance function ( Dot product between color value and unity_Col ...2 KB (211 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/Inverse.jpg"> ...894 bytes (123 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/NegateGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/NegateNode.gif"> ...2 KB (207 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/PowerNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (376 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SinGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SinNode.jpg"> ...2 KB (242 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture3Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 3 Matrix|'''Texture 3 Matrix''']] ...402 bytes (54 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/BlendNormalsNode.jpg"> ...2 KB (223 words) - 00:06, 2 December 2023
- ...Unity 5 and Amplify Shader Editor (ASE), Jay will show you how to create a shader with 2 textures (one is overlaying the other one) and a mask that defines, ...319 bytes (51 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DebugSwitchNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (242 words) - 00:06, 2 December 2023
- ...] value that can be modified by the material inspector that uses it. Note: Unity's material inspector for vector3 properties display as vector4 containing f <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Vector3.jpg"> ...6 KB (888 words) - 00:06, 2 December 2023
- ...to either define a [[#paramtype|Constant]] value which is directly used in shader calculations or to define an exposed [[#paramtype|Property]] value that can <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RangedFloatNode.jpg"> ...7 KB (1,059 words) - 00:06, 2 December 2023
- 146 bytes (20 words) - 00:06, 2 December 2023
- ...more useful when used in conjunction with [[Unity Products:Amplify Shader Editor/Light Color|Light Color]] node that contains both. It's only useful when do <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LightAttenuationNode.jpg"> ...2 KB (253 words) - 00:06, 2 December 2023
- 2 KB (267 words) - 00:06, 2 December 2023
- ...accessed via the node output port or via a [[Unity Products:Amplify Shader Editor/Get Local Var|Get Local Var]] Node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RegisterGetLocalVar.jpg"> ...3 KB (380 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SubstanceSamplerNode.jpg"> ...2 KB (279 words) - 00:06, 2 December 2023
- ...float4 to float3 conversions. It also deals with different rendering path shader logic like HD SRP with relative camera rendering. <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/TransformPosition.jpg"> ...3 KB (440 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ColorSpaceDouble.jpg"> ...1 KB (155 words) - 00:06, 2 December 2023
- ...s week's video we're going off of a comment suggestion for a teleportation shader, we look at the basic set-up and then tweak some nodes for different effect ...358 bytes (59 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/Determinant.jpg"> <br/>'''NOTE:''' Since all Amplify Shader Editor matrices can only be 3x3 or 4x4 square matrices determinants call be calcul ...919 bytes (129 words) - 00:06, 2 December 2023
- ...to directly control interpolators registry, which does't happen over this shader type.<br/> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/VertexToFragmentNode.gif"> ...2 KB (311 words) - 00:06, 2 December 2023
- ...ditor/Function_Switch|Function Switches]] to show additional info over the shader function node <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FunctionSwitchNode.jpg"> ...1 KB (203 words) - 00:06, 2 December 2023
- ...ontaining a total of 9 float components. Matrix variables cannot be set as shader properties so, unlike other property nodes like [[Unity_Products:Amplify_Sh * '''Constant:''' the value is assigned directly in shader code and can't be dynamically changed. ...3 KB (518 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/PiNode.jpg"> ...2 KB (194 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ScaleAndOffsetNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (295 words) - 00:06, 2 December 2023
- ...d through the '''/*ase_local_var*/''' tag over the currently used Template shader via the [[#paramData|Data]] dropdown option. The node's Outputs type and am <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/TemplateLocalVarData.jpg"> ...2 KB (277 words) - 00:06, 2 December 2023
- * [http://amplify.pt/unity/amplify-shader-editor Product Page] * [[Unity_Products:Amplify_Shader_Pack| Shader Samples]] ...2 KB (266 words) - 00:05, 2 December 2023
- 135 bytes (16 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ComponentMaskNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (291 words) - 00:06, 2 December 2023
- ...reate a simple and cool setup to generate some Amazing Shapes Effects with Unity And Houdini. ...256 bytes (38 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/EncodeDepthNormal.jpg"> ...878 bytes (115 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WorldSpaceCameraPosNode.jpg"> ...1 KB (167 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/HDEmission.jpg"> ...1 KB (180 words) - 00:06, 2 December 2023
- '''NOTE 1:''' This node is '''only''' available on '''URP/HDRP shader types''' as only there this matrix is made available over its libraries. <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/InverseProjectionMatrix.jpg"> ...1 KB (159 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P ...ader Editor/Camera Depth Fade|<img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CameraDepthFade.jpg">]]</div> ...133 KB (17,957 words) - 00:06, 2 December 2023
- '''NOTE:''' Not available on Surface type shader type. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/PrimitiveIDNode.jpg"><br/> ...870 bytes (116 words) - 00:06, 2 December 2023
- ...e outputs an animated sine wave with values varying between -1 and 1 using Unity internal time in seconds as its angle. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SinTimeNode.gif"> ...1 KB (180 words) - 00:06, 2 December 2023
- ...target that supports texture arrays is 3.5. Be sure to check the official unity documentation [https://docs.unity3d.com/Manual/SL-TextureArrays.html here]. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TextureArrayNode.jpg"> ...7 KB (1,122 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/BlendOpsNode.jpg"> ...1 KB (184 words) - 00:06, 2 December 2023
- Shader creation concepts. ...127 bytes (16 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DecodeDepthNormalNode.jpg"> ...1 KB (161 words) - 00:06, 2 December 2023
- ...to either define a [[#paramtype|Constant]] value which is directly used in shader calculations or to define an exposed [[#paramtype|Property]] value that can <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Vector4.jpg"> ...6 KB (907 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FloorGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FloorNode.gif"> ...1 KB (197 words) - 00:06, 2 December 2023
- 146 bytes (20 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LightColorNode.jpg"> ...1 KB (185 words) - 00:06, 2 December 2023
- 768 bytes (109 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RelayNode.jpg"> ...796 bytes (114 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SubtractNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (298 words) - 00:06, 2 December 2023
- <br/><img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Matrix_Transpose.gif"> ...948 bytes (131 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CommonTransformMatrices.jpg"> ...2 KB (226 words) - 00:06, 2 December 2023
- 304 bytes (50 words) - 00:06, 2 December 2023
- 1 KB (142 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ViewDirNode.jpg"> ...2 KB (275 words) - 00:06, 2 December 2023
- The Function Switch allows adding options to a shader function. These options will determine which input port over its Function S ...der_Editor/Manual#Shader_Functions|link]] for more in-depth information on shader functions.<br> ...3 KB (409 words) - 00:06, 2 December 2023
- ...ntaining a total of 16 float components. Matrix variables cannot be set as shader properties so, unlike other property nodes like [[Unity_Products:Amplify_Sh * '''Constant:''' the value is assigned directly in shader code and can't be dynamically changed. ...3 KB (511 words) - 00:06, 2 December 2023
- ...g animation. On this case, the Time property acts as a multiplier over the Unity timer value.<br/> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/PannerNode.gif"> ...2 KB (324 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/ScaleMatrix.jpg"> [[Unity Products:Amplify Shader Editor/Scale Matrix|'''Scale Matrix''']] ...387 bytes (53 words) - 00:06, 2 December 2023
- ...in compile time, the correct input port according to current analyzed sub-shader/pass. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TemplateMultiPassSwitchNode.jpg"> ...925 bytes (138 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ACosGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (187 words) - 00:05, 2 December 2023
- .../#!/content/68570?aid=1011lPwI&pubref=Wiki Learn more about Amplify Shader Editor here!]</span> ...717 bytes (89 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ComputeGrabScreenPosNode.jpg"> ...2 KB (248 words) - 00:06, 2 December 2023
- 727 bytes (108 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/EncodeFloatRG.jpg"> ...978 bytes (132 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WorldSpaceLightDirNode.jpg"> ...2 KB (241 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/HSVtoRGBNode.jpg"> ...4 KB (547 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/InverseTransposeModelViewMatrix.jpg"> ...674 bytes (88 words) - 00:06, 2 December 2023
- 66 bytes (9 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ProjectionMatrices.jpg"> ...2 KB (246 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SinhGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (169 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TextureCoordinates.jpg"> ...[1,8]:''' Changes set to specified number from set 1 to set 8. Please that Unity 2018.1 and below only allows from 1 to 4. ...5 KB (659 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/BreakToComponentsNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (263 words) - 00:06, 2 December 2023
- .../#!/content/68570?aid=1011lPwI&pubref=Wiki Learn more about Amplify Shader Editor here!]</span> ...1 KB (172 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/DecodeFloatRG.jpg"> ...959 bytes (128 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/VectorFromMatrix.jpg"> ...2 KB (304 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FmodNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (298 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ZBufferParams.jpg"> ...839 bytes (117 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LinearDepthNode.jpg"> ...1 KB (200 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ObjectSpaceViewDir.jpg"> ...2 KB (226 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RemainderNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (268 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SummedBlendNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (372 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/TransposeModelViewMatrix.jpg"> ...635 bytes (84 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P ...fy Shader Editor/Global Array|<img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/GlobalArray.jpg">]]</div> ...15 KB (2,035 words) - 00:06, 2 December 2023
- Hello and welcome to a new Unity shader tutorial with the amplify shader editor, we're taking a look at a few vertex deformation examples and kicking it al ...419 bytes (71 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DistanceNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (255 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ViewMatrix.jpg"> ...980 bytes (139 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/GammaToLinearNode.jpg"> ...2 KB (274 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/MatrixFromVectorsNode.jpg"> ...3 KB (400 words) - 00:06, 2 December 2023
- ...g effect. The output can be connect to the [[Unity Products:Amplify Shader Editor/Texture Sample | Texture Sample]] node UV Input Ports, note that it should ...UV coordinates, the example below uses the [[Unity Products:Amplify Shader Editor/Texture Coordinates |Texture Coordinates]] node to define its parameters. ...2 KB (360 words) - 00:06, 2 December 2023
- '''NOTE 1:''' If the shader needs to access the depth buffer contents behind the object it is assigned Please check Unity official documentation on [https://docs.unity3d.com/Manual/SL-SubShaderTags ...2 KB (355 words) - 00:06, 2 December 2023
- ...ccess to shader properties and global variables declared over the Template shader that is currently being used via the [[#paramParameter|Parameter]] dropdown <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TemplateParameterNode.jpg"> ...3 KB (383 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P A node output result will always be a string containing shader instructions required to achieve its goal. ...30 KB (4,324 words) - 00:06, 2 December 2023
- Amplify Creations Dev Stream #1 - Lit Particle Smoke ...261 bytes (37 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ComputeScreenPosNode.jpg"> ...2 KB (240 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P Creating terrains with Amplify Shader Editor over the Lightweight SRP template differs a bit over the Standard Surface t ...8 KB (1,181 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/EncodeFloatRGBA.jpg"> ...1 KB (140 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WorldSpaceLightPosNode.jpg"> ...1 KB (209 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/Height_2.jpg"> ...2 KB (220 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/InverseViewMatrix.jpg"> ...986 bytes (138 words) - 00:06, 2 December 2023
- 6 bytes (1 word) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ProjectionMatrix.jpg"> ...993 bytes (136 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SmoothstepGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SmoothstepNode.jpg"> ...3 KB (436 words) - 00:06, 2 December 2023
- ...y. Another use for it would be to pass the reference of a texture inside a shader function. '''NOTE:''' If there's need to use a [[Unity Products:Amplify Shader Editor/Parallax Occlusion Mapping|Parallax Occlusion Mapping]] node with texture a ...6 KB (858 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/BurnEffect.jpg"> [[Unity Products:Amplify Shader Editor/Burn Effect|'''Burn Effect''']] ...376 bytes (52 words) - 00:06, 2 December 2023
- 159 bytes (24 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/DecodeFloatRGBA.jpg"> ...985 bytes (128 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/VertexBitangentNode.jpg"> ...1 KB (202 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/FogAndAmbientColors.jpg"> ...1 KB (179 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LinearToGammaNode.jpg"> ...2 KB (274 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ObjectToClipPosNode.jpg"> ...3 KB (391 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RemapNode.jpg"> ...2 KB (341 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SurfaceDepthNode.jpg"> ...for the specified vertex position. Useful when applying a vertex offset to shader and need to get the offsetted surface depth. ...2 KB (221 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TriplanarNode.jpg"> * '''White:''' Uses Unity's built-in white texture. RGBA( 1, 1, 1, 1). ...11 KB (1,619 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CompareNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (422 words) - 00:06, 2 December 2023
- ...particles in unity by creating a simplistic-ish shader with amplify shader editor. It aims to re-create the volumetric effects of modern particle systems whe ...379 bytes (56 words) - 00:06, 2 December 2023
- ...de sets up Tessellation according to the distance of the object using this shader to the camera via a [[#paramFactor|Tessellation Factor]], camera [[#paramMi ...on option on the Master Node and set its '''Type''' to Distance-based. The Shader Model will be automatically set to 4.6 if its set to a lower value, since i ...3 KB (425 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ViewProjectionMatrix.jpg"> ...1 KB (142 words) - 00:06, 2 December 2023
- 144 bytes (20 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/MaxNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (277 words) - 00:06, 2 December 2023
- ...ion mapping (POM) is an enhancement of the [[Unity Products:Amplify Shader Editor/Parallax Mapping|Parallax Mapping]] technique. Parallax occlusion mapping i ...xture lookups, be sure to set the Mip Mode [[Unity Products:Amplify Shader Editor/Texture Sample | Texture Sample]] node to Derivative. ...6 KB (841 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ScreenPositionNode.jpg"> ...1 KB (195 words) - 00:06, 2 December 2023
- ...ode allows access to vertex data declared over the currently used Template shader via the [[#paramData|Data]] dropdown option. The node's Outputs type and am <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/TemplateVertexData.jpg"> ...1 KB (170 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ASinGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (188 words) - 00:06, 2 December 2023
- ...monstrate how to quickly create a dissolve effect using the Amplify Shader Editor. ...206 bytes (30 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CosGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CosNode.jpg"> ...2 KB (242 words) - 00:06, 2 December 2023
- 138 bytes (17 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/EncodeViewNormalStereo.jpg"> ...998 bytes (134 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/WorldSpaceViewDir.jpg"> ...2 KB (223 words) - 00:06, 2 December 2023
- http://wiki.amplify.pt/images/wp-content/uploads/2017/02/DebugMode.jpg ...278 bytes (43 words) - 00:06, 2 December 2023
- '''NOTE 1:''' This node is '''only''' available on '''URP/HDRP shader types''' as only there this matrix is made available over its libraries. <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/InverseViewProjectionMatrix.jpg"> ...1 KB (163 words) - 00:06, 2 December 2023
- 5 bytes (1 word) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ProjectionParams.jpg"> ...859 bytes (114 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SplitNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (254 words) - 00:06, 2 December 2023
- ...''( shortcut: T key )'' fetches and reads a texture to be used inside the shader, generally as a texture map that uses the model [[#inputuv|UVs]]. This node If you drag a texture into the editor graph a texture sample node with an automatic name will be created and the ...15 KB (2,319 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CameraDepthFadeNode.jpg"> ...2 KB (293 words) - 00:06, 2 December 2023
- Pixelated Post-Process Camera Effect: Shader made with Amplify Shader Editor and then converted to Post-Process Camera Effect. ...246 bytes (34 words) - 00:06, 2 December 2023
- The Decode Lightmap node decodes color from Unity lightmap (RGBM or dLDR depending on platform) set at its [[#paramValue|''Va ...Lightweight/HD) and represents an additional instruction value required by Unity's own DecodeLightmap helper function.<br> ...2 KB (232 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/VertexColorNode.gif"> ...1 KB (210 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/FogParams.jpg"> ...705 bytes (97 words) - 00:06, 2 December 2023
- 144 bytes (20 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ObjectToViewPos.jpg"> ...2 KB (271 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RotateAboutAxisNode.gif"> ...2 KB (345 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SwitchByFaceNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (307 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TruncGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TruncNode.gif"> ...1 KB (193 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareAEqualsB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (353 words) - 00:06, 2 December 2023
- .../#!/content/68570?aid=1011lPwI&pubref=Wiki Learn more about Amplify Shader Editor here!]</span> Short introduction to basic concepts responsible for rendering in Unity. ...1 KB (168 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DitherNode.jpg"> | This port accepts a [[Unity Products:Amplify Shader Editor/Texture Object|Texture Object]] which allows the use of it's texture UV par ...3 KB (372 words) - 00:06, 2 December 2023
- ...y. Another use for it would be to pass the reference of a texture inside a shader function. '''NOTE:''' This node requires [http://amplify.pt/unity/amplify-texture-2 Amplify Texture] to be imported into the current project. ...5 KB (817 words) - 00:06, 2 December 2023
- ...llows access to local values created via a [[Unity Products:Amplify Shader Editor/Register Local Var|Register Local Var]] node. This can be done by selecting <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RegisterGetLocalVar.jpg"> ...2 KB (236 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/IfNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (346 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/MinNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (277 words) - 00:06, 2 December 2023
- ...llax Offset node calculates an UV offset for parallax normal mapping using Unity internal ParallaxOffset function. This function implements a simplified Par <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ParallaxOffsetNode.gif"> ...2 KB (334 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ScreenPositionNode.jpg"> ...2 KB (277 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P This feature allows users to create an ASE shader from an already existing one which will be used as base, or '''Template'''. ...38 KB (6,028 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ATanGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (178 words) - 00:06, 2 December 2023
- ...e In from Color Post Process Camera Effect for Unity3D with Amplify Shader Editor. ...241 bytes (37 words) - 00:06, 2 December 2023
- ...outputs an animated cosine wave with values varying between -1 and 1 using Unity internal time in seconds as its angle. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CosTimeNode.gif"> ...1 KB (180 words) - 00:06, 2 December 2023
- Making a Volumetric Cloud Shader in Unity. ...162 bytes (21 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ExpGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ExpNode.gif"> ...1 KB (193 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WorldTangentNode.jpg"> ...1,002 bytes (148 words) - 00:06, 2 December 2023
Page text matches
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P ...fy Shader Editor/Global Array|<img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/GlobalArray.jpg">]]</div> ...15 KB (2,035 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/BurnEffect.jpg"> [[Unity Products:Amplify Shader Editor/Burn Effect|'''Burn Effect''']] ...376 bytes (52 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/ScaleMatrix.jpg"> [[Unity Products:Amplify Shader Editor/Scale Matrix|'''Scale Matrix''']] ...387 bytes (53 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/DeprecatedSimplexNoise.jpg"> [[Unity Products:Amplify Shader Editor/Deprecated Simplex Noise|'''[Deprecated] Simplex Noise''']] ...369 bytes (48 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/KeywordSwitch.jpg"> [[Unity Products:Amplify Shader Editor/Keyword Switch|'''Keyword Switch''']] ...449 bytes (62 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture1Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 1 Matrix|'''Texture 1 Matrix''']] ...402 bytes (54 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture2Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 2 Matrix|'''Texture 2 Matrix''']] ...402 bytes (54 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture3Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 3 Matrix|'''Texture 3 Matrix''']] ...402 bytes (54 words) - 00:06, 2 December 2023
- <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture0Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 0 Matrix|'''Texture 0 Matrix''']] ...402 bytes (54 words) - 00:06, 2 December 2023
- ...tps://assetstore.unity.com/publishers/707?aid=1011lPwI&pubref=Wiki_Front_1 Amplify Creations]. <br /></div></div> ...ont-weight: bold; text-align: center; font-size: 120%;">[[ Unity Products| Unity ]]</div> ...3 KB (448 words) - 15:53, 2 December 2023
- ...ion mapping (POM) is an enhancement of the [[Unity Products:Amplify Shader Editor/Parallax Mapping|Parallax Mapping]] technique. Parallax occlusion mapping i ...xture lookups, be sure to set the Mip Mode [[Unity Products:Amplify Shader Editor/Texture Sample | Texture Sample]] node to Derivative. ...6 KB (841 words) - 00:06, 2 December 2023
- ...g effect. The output can be connect to the [[Unity Products:Amplify Shader Editor/Texture Sample | Texture Sample]] node UV Input Ports, note that it should ...UV coordinates, the example below uses the [[Unity Products:Amplify Shader Editor/Texture Coordinates |Texture Coordinates]] node to define its parameters. ...2 KB (360 words) - 00:06, 2 December 2023
- ...y. Another use for it would be to pass the reference of a texture inside a shader function. '''NOTE:''' If there's need to use a [[Unity Products:Amplify Shader Editor/Parallax Occlusion Mapping|Parallax Occlusion Mapping]] node with texture a ...6 KB (858 words) - 00:06, 2 December 2023
- '''NOTE:''' Do not confuse with [[Unity Products:Amplify Shader Editor/Vertex Normal|Vertex Normal]] node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WorldNormalNode.gif"> ...2 KB (308 words) - 00:06, 2 December 2023
- ...accessed via the node output port or via a [[Unity Products:Amplify Shader Editor/Get Local Var|Get Local Var]] Node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RegisterGetLocalVar.jpg"> ...3 KB (380 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P ...ader Editor/Camera Depth Fade|<img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CameraDepthFade.jpg">]]</div> ...133 KB (17,957 words) - 00:06, 2 December 2023
- ...''( shortcut: T key )'' fetches and reads a texture to be used inside the shader, generally as a texture map that uses the model [[#inputuv|UVs]]. This node If you drag a texture into the editor graph a texture sample node with an automatic name will be created and the ...15 KB (2,319 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P Creating terrains with Amplify Shader Editor over the Lightweight SRP template differs a bit over the Standard Surface t ...8 KB (1,181 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TruncGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TruncNode.gif"> ...1 KB (193 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SinhGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (169 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CoshGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (169 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TanhGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (169 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Log2GraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Log2Node.gif"> ...1 KB (197 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ExpGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ExpNode.gif"> ...1 KB (193 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Exp2GraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Exp2Node.gif"> ...1 KB (197 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Log10GraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Log10Node.gif"> ...1 KB (197 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ScaleNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (174 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FloorGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FloorNode.gif"> ...1 KB (197 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CeilGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CeilNode.gif"> ...1 KB (197 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RoundGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RoundNode.gif"> ...1 KB (197 words) - 00:06, 2 December 2023
- ...more useful when used in conjunction with [[Unity Products:Amplify Shader Editor/Light Color|Light Color]] node that contains both. It's only useful when do <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LightAttenuationNode.jpg"> ...2 KB (253 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LogGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LogNode.gif"> ...1 KB (201 words) - 00:06, 2 December 2023
- ...are calculated please check the following [http://www.aclockworkberry.com/shader-derivative-functions/ link]. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DDYNode.jpg"> ...1 KB (207 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/NegateGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/NegateNode.gif"> ...2 KB (207 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SqrtGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SqrtNode.gif"> ...1 KB (202 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/Degrees.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (176 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LengthNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (210 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/AbsGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/AbsNode.gif"> ...1 KB (202 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ATanGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (178 words) - 00:06, 2 December 2023
- ...llows access to local values created via a [[Unity Products:Amplify Shader Editor/Register Local Var|Register Local Var]] node. This can be done by selecting <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RegisterGetLocalVar.jpg"> ...2 KB (236 words) - 00:06, 2 December 2023
- ...are calculated please check the following [http://www.aclockworkberry.com/shader-derivative-functions/ link]. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DDXNode.jpg"> ...2 KB (217 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FractGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FractNode.gif"> ...2 KB (231 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ACosGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (187 words) - 00:05, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ASinGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...1 KB (188 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RadiansNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (218 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RsqrtGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RsqrtNode.jpg"> ...2 KB (232 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SinGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SinNode.jpg"> ...2 KB (242 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CosGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CosNode.jpg"> ...2 KB (242 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TanGraphicNode.jpg"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TanNode.jpg"> ...2 KB (242 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/OneMinusGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/OneMinusNode.jpg"> ...2 KB (254 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/NormalizeNode.jpg"> ...over the normalize operation at the expense of additional instructions on shader. ...2 KB (237 words) - 00:06, 2 December 2023
- ...sters the above keywords it will increase the amount of variants the final shader will have.<br/> <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/MaterialQuality.jpg"> ...2 KB (258 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SignGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SignNode.jpg"> ...2 KB (253 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SaturateGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SaturateNode.jpg"> ...2 KB (258 words) - 00:06, 2 December 2023
- '''NOTE:''' Do not confuse with [[Unity Products:Amplify Shader Editor/Vertex Position|Vertex Position]] node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WorldPositionNode.gif"> ...2 KB (256 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FWidthNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (284 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DistanceNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (255 words) - 00:06, 2 December 2023
- '''NOTE:''' Do not confuse with [[Unity Products:Amplify Shader Editor/World Normal|World Normal]] node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/VertexNormalNode.gif"> ...2 KB (270 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DebugSwitchNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (242 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SimplifiedFmodNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (249 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/StepNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (270 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ClipNode.gif"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (280 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SplitNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (254 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/BreakToComponentsNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (263 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareALessB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (353 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/MaxNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (277 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/MinNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (277 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RemainderNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (268 words) - 00:06, 2 December 2023
- ...to directly control interpolators registry, which does't happen over this shader type.<br/> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/VertexToFragmentNode.gif"> ...2 KB (311 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TriplanarNode.jpg"> * '''White:''' Uses Unity's built-in white texture. RGBA( 1, 1, 1, 1). ...11 KB (1,619 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ScaleAndOffsetNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (295 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WorldReflectionVectorNode.jpg"> | If toggled on, forces a [[Unity Products:Amplify Shader Editor/Normalize|Normalize]] operation over the world reflection vector. ...2 KB (266 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/IfNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (346 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SubtractNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (298 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ReflectNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (308 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DivideNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (307 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/IfCommunity.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (434 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DotNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (326 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FmodNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (298 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ATan2Node.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (333 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ComponentMaskNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (291 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SwitchByFaceNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (307 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SwizzleNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (329 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ClampNode.gif"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (413 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/AddNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (346 words) - 00:06, 2 December 2023
- '''NOTE:''' Do not confuse with [[Unity Products:Amplify Shader Editor/World Position|World Position]] node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/VertexPositionNode.gif"> ...2 KB (365 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RefractNode.gif"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (343 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareAGreaterB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (353 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareAEqualsB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (353 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SummedBlendNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (372 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LerpNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (386 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareAGreaterOrEqualB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (354 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareALessOrEqualB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (354 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareANotEqualB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...2 KB (353 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CompareNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (422 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/PowerNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (376 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WeightedBlendNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (384 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareWithRange.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (392 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DitherNode.jpg"> | This port accepts a [[Unity Products:Amplify Shader Editor/Texture Object|Texture Object]] which allows the use of it's texture UV par ...3 KB (372 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/AppendNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (384 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/MultiplyNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (386 words) - 00:06, 2 December 2023
- ...y. Another use for it would be to pass the reference of a texture inside a shader function. '''NOTE:''' This node requires [http://amplify.pt/unity/amplify-texture-2 Amplify Texture] to be imported into the current project. ...5 KB (817 words) - 00:06, 2 December 2023
- ...shader must do some remapping before this node can use it. This is because Unity's packs Red and Green channels into the Green and Alpha channels respective '''Note:''' As for Unity 2017 there is also support for RG normal maps( x on red channel and y on gr ...4 KB (569 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SmoothstepGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SmoothstepNode.jpg"> ...3 KB (436 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LayeredBlendNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...3 KB (463 words) - 00:06, 2 December 2023
- <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ToggleSwitchNode.jpg"> ...erial drawer used to show the toggle UI also internally generates a global shader keyword. Toggling this option off prevents this keyword from being generate ...4 KB (552 words) - 00:06, 2 December 2023
- ...target that supports texture arrays is 3.5. Be sure to check the official unity documentation [https://docs.unity3d.com/Manual/SL-TextureArrays.html here]. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TextureArrayNode.jpg"> ...7 KB (1,122 words) - 00:06, 2 December 2023
- The Static Switch node creates and/or uses shader keywords through '''#if #elif/#else #endif''' directives. Its input [[#para ...keywords which can be consumed very quickly across all shaders, including Unity native ones.<br/> ...7 KB (965 words) - 00:06, 2 December 2023
- ...nction of this node is very similar to the [[Unity Products:Amplify Shader Editor/Vector4|Vector4 Node]], the difference is the convenience of representing a <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ColorNode.jpg"><br/> ...7 KB (993 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P 2. After Unity loads it will display the “Importing package” window, select All and cl ...51 KB (8,089 words) - 00:06, 2 December 2023
- 2. After Unity loads it will display the “Importing package” window, select All and cl 3. Amplify Texture should now be installed in your Unity project and it should have the following directory structure: ...39 KB (5,741 words) - 00:06, 2 December 2023