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  • ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P ...fy Shader Editor/Global Array|<img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/GlobalArray.jpg">]]</div> ...
    15 KB (2,035 words) - 00:06, 2 December 2023
  • <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/BurnEffect.jpg"> [[Unity Products:Amplify Shader Editor/Burn Effect|'''Burn Effect''']] ...
    376 bytes (52 words) - 00:06, 2 December 2023
  • <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/ScaleMatrix.jpg"> [[Unity Products:Amplify Shader Editor/Scale Matrix|'''Scale Matrix''']] ...
    387 bytes (53 words) - 00:06, 2 December 2023
  • <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/DeprecatedSimplexNoise.jpg"> [[Unity Products:Amplify Shader Editor/Deprecated Simplex Noise|'''[Deprecated] Simplex Noise''']] ...
    369 bytes (48 words) - 00:06, 2 December 2023
  • <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/KeywordSwitch.jpg"> [[Unity Products:Amplify Shader Editor/Keyword Switch|'''Keyword Switch''']] ...
    449 bytes (62 words) - 00:06, 2 December 2023
  • <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture1Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 1 Matrix|'''Texture 1 Matrix''']] ...
    402 bytes (54 words) - 00:06, 2 December 2023
  • <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture2Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 2 Matrix|'''Texture 2 Matrix''']] ...
    402 bytes (54 words) - 00:06, 2 December 2023
  • <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture3Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 3 Matrix|'''Texture 3 Matrix''']] ...
    402 bytes (54 words) - 00:06, 2 December 2023
  • <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/Texture0Matrix.jpg"> [[Unity Products:Amplify Shader Editor/Texture 0 Matrix|'''Texture 0 Matrix''']] ...
    402 bytes (54 words) - 00:06, 2 December 2023
  • ...tps://assetstore.unity.com/publishers/707?aid=1011lPwI&pubref=Wiki_Front_1 Amplify Creations]. <br /></div></div> ...ont-weight: bold; text-align: center; font-size: 120%;">[[ Unity Products| Unity ]]</div> ...
    3 KB (448 words) - 15:53, 2 December 2023
  • ...ion mapping (POM) is an enhancement of the [[Unity Products:Amplify Shader Editor/Parallax Mapping|Parallax Mapping]] technique. Parallax occlusion mapping i ...xture lookups, be sure to set the Mip Mode [[Unity Products:Amplify Shader Editor/Texture Sample | Texture Sample]] node to Derivative. ...
    6 KB (841 words) - 00:06, 2 December 2023
  • ...g effect. The output can be connect to the [[Unity Products:Amplify Shader Editor/Texture Sample | Texture Sample]] node UV Input Ports, note that it should ...UV coordinates, the example below uses the [[Unity Products:Amplify Shader Editor/Texture Coordinates |Texture Coordinates]] node to define its parameters. ...
    2 KB (360 words) - 00:06, 2 December 2023
  • ...y. Another use for it would be to pass the reference of a texture inside a shader function. '''NOTE:''' If there's need to use a [[Unity Products:Amplify Shader Editor/Parallax Occlusion Mapping|Parallax Occlusion Mapping]] node with texture a ...
    6 KB (858 words) - 00:06, 2 December 2023
  • '''NOTE:''' Do not confuse with [[Unity Products:Amplify Shader Editor/Vertex Normal|Vertex Normal]] node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WorldNormalNode.gif"> ...
    2 KB (308 words) - 00:06, 2 December 2023
  • ...accessed via the node output port or via a [[Unity Products:Amplify Shader Editor/Get Local Var|Get Local Var]] Node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RegisterGetLocalVar.jpg"> ...
    3 KB (380 words) - 00:06, 2 December 2023
  • ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P ...ader Editor/Camera Depth Fade|<img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CameraDepthFade.jpg">]]</div> ...
    133 KB (17,957 words) - 00:06, 2 December 2023
  • ...''( shortcut: T key )'' fetches and reads a texture to be used inside the shader, generally as a texture map that uses the model [[#inputuv|UVs]]. This node If you drag a texture into the editor graph a texture sample node with an automatic name will be created and the ...
    15 KB (2,319 words) - 00:06, 2 December 2023
  • ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P Creating terrains with Amplify Shader Editor over the Lightweight SRP template differs a bit over the Standard Surface t ...
    8 KB (1,181 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TruncGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TruncNode.gif"> ...
    1 KB (193 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SinhGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    1 KB (169 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CoshGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    1 KB (169 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TanhGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    1 KB (169 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Log2GraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Log2Node.gif"> ...
    1 KB (197 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ExpGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ExpNode.gif"> ...
    1 KB (193 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Exp2GraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Exp2Node.gif"> ...
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  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Log10GraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/Log10Node.gif"> ...
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  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ScaleNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    1 KB (174 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FloorGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FloorNode.gif"> ...
    1 KB (197 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CeilGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CeilNode.gif"> ...
    1 KB (197 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RoundGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RoundNode.gif"> ...
    1 KB (197 words) - 00:06, 2 December 2023
  • ...more useful when used in conjunction with [[Unity Products:Amplify Shader Editor/Light Color|Light Color]] node that contains both. It's only useful when do <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LightAttenuationNode.jpg"> ...
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  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LogGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LogNode.gif"> ...
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  • ...are calculated please check the following [http://www.aclockworkberry.com/shader-derivative-functions/ link]. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DDYNode.jpg"> ...
    1 KB (207 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/NegateGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/NegateNode.gif"> ...
    2 KB (207 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SqrtGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SqrtNode.gif"> ...
    1 KB (202 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/Degrees.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    1 KB (176 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LengthNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (210 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/AbsGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/AbsNode.gif"> ...
    1 KB (202 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ATanGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    1 KB (178 words) - 00:06, 2 December 2023
  • ...llows access to local values created via a [[Unity Products:Amplify Shader Editor/Register Local Var|Register Local Var]] node. This can be done by selecting <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RegisterGetLocalVar.jpg"> ...
    2 KB (236 words) - 00:06, 2 December 2023
  • ...are calculated please check the following [http://www.aclockworkberry.com/shader-derivative-functions/ link]. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DDXNode.jpg"> ...
    2 KB (217 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FractGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FractNode.gif"> ...
    2 KB (231 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ACosGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    1 KB (187 words) - 00:05, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ASinGraphicNode.png"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    1 KB (188 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RadiansNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (218 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RsqrtGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RsqrtNode.jpg"> ...
    2 KB (232 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SinGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SinNode.jpg"> ...
    2 KB (242 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CosGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CosNode.jpg"> ...
    2 KB (242 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TanGraphicNode.jpg"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TanNode.jpg"> ...
    2 KB (242 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/OneMinusGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/OneMinusNode.jpg"> ...
    2 KB (254 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/NormalizeNode.jpg"> ...over the normalize operation at the expense of additional instructions on shader. ...
    2 KB (237 words) - 00:06, 2 December 2023
  • ...sters the above keywords it will increase the amount of variants the final shader will have.<br/> <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/MaterialQuality.jpg"> ...
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  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SignGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SignNode.jpg"> ...
    2 KB (253 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SaturateGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SaturateNode.jpg"> ...
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  • '''NOTE:''' Do not confuse with [[Unity Products:Amplify Shader Editor/Vertex Position|Vertex Position]] node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WorldPositionNode.gif"> ...
    2 KB (256 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FWidthNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (284 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DistanceNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (255 words) - 00:06, 2 December 2023
  • '''NOTE:''' Do not confuse with [[Unity Products:Amplify Shader Editor/World Normal|World Normal]] node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/VertexNormalNode.gif"> ...
    2 KB (270 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DebugSwitchNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (242 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SimplifiedFmodNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (249 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/StepNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (270 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ClipNode.gif"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (280 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SplitNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (254 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/BreakToComponentsNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (263 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareALessB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (353 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/MaxNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (277 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/MinNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (277 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RemainderNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (268 words) - 00:06, 2 December 2023
  • ...to directly control interpolators registry, which does't happen over this shader type.<br/> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/VertexToFragmentNode.gif"> ...
    2 KB (311 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TriplanarNode.jpg"> * '''White:''' Uses Unity's built-in white texture. RGBA( 1, 1, 1, 1). ...
    11 KB (1,619 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ScaleAndOffsetNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (295 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WorldReflectionVectorNode.jpg"> | If toggled on, forces a [[Unity Products:Amplify Shader Editor/Normalize|Normalize]] operation over the world reflection vector. ...
    2 KB (266 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/IfNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (346 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SubtractNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (298 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ReflectNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (308 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DivideNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (307 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/IfCommunity.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    3 KB (434 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DotNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (326 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/FmodNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (298 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ATan2Node.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (333 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ComponentMaskNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (291 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SwitchByFaceNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (307 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SwizzleNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (329 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ClampNode.gif"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    3 KB (413 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/AddNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (346 words) - 00:06, 2 December 2023
  • '''NOTE:''' Do not confuse with [[Unity Products:Amplify Shader Editor/World Position|World Position]] node. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/VertexPositionNode.gif"> ...
    2 KB (365 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RefractNode.gif"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (343 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareAGreaterB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (353 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareAEqualsB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (353 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SummedBlendNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (372 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LerpNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    3 KB (386 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareAGreaterOrEqualB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (354 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareALessOrEqualB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (354 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareANotEqualB.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    2 KB (353 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CompareNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    3 KB (422 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/PowerNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    3 KB (376 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/WeightedBlendNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
    3 KB (384 words) - 00:06, 2 December 2023
  • <img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/CompareWithRange.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
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  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/DitherNode.jpg"> | This port accepts a [[Unity Products:Amplify Shader Editor/Texture Object|Texture Object]] which allows the use of it's texture UV par ...
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  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/AppendNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
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  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/MultiplyNode.jpg"> ...ally adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
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  • ...y. Another use for it would be to pass the reference of a texture inside a shader function. '''NOTE:''' This node requires [http://amplify.pt/unity/amplify-texture-2 Amplify Texture] to be imported into the current project. ...
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  • ...shader must do some remapping before this node can use it. This is because Unity's packs Red and Green channels into the Green and Alpha channels respective '''Note:''' As for Unity 2017 there is also support for RG normal maps( x on red channel and y on gr ...
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  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SmoothstepGraphicNode.png"> <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/SmoothstepNode.jpg"> ...
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  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/LayeredBlendNode.jpg"> ...o all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types. ...
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  • <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ToggleSwitchNode.jpg"> ...erial drawer used to show the toggle UI also internally generates a global shader keyword. Toggling this option off prevents this keyword from being generate ...
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  • ...target that supports texture arrays is 3.5. Be sure to check the official unity documentation [https://docs.unity3d.com/Manual/SL-TextureArrays.html here]. <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/TextureArrayNode.jpg"> ...
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  • The Static Switch node creates and/or uses shader keywords through '''#if #elif/#else #endif''' directives. Its input [[#para ...keywords which can be consumed very quickly across all shaders, including Unity native ones.<br/> ...
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  • ...nction of this node is very similar to the [[Unity Products:Amplify Shader Editor/Vector4|Vector4 Node]], the difference is the convenience of representing a <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/ColorNode.jpg"><br/> ...
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  • ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P 2. After Unity loads it will display the “Importing package” window, select All and cl ...
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  • 2. After Unity loads it will display the “Importing package” window, select All and cl 3. Amplify Texture should now be installed in your Unity project and it should have the following directory structure: ...
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